Difference between revisions of "Sticky Flame"
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==Tips & Tricks== | ==Tips & Tricks== | ||
*This is a great spell if you don't mind being up close and personal. Fragile spell-casters should plan to confuse or incapacitate the victim before venturing into melee range against monsters that can generate a one-shot kill. | *This is a great spell if you don't mind being up close and personal. Fragile spell-casters should plan to confuse or incapacitate the victim before venturing into melee range against monsters that can generate a one-shot kill. | ||
+ | *With Sticky Flame, you can take down melee-oriented monsters that are otherwise too strong for you to handle (so long as they're not fire resistant and/or faster than you, that is). Just set them on fire and run away -- if they stop burning before they die, recast Sticky Flame. | ||
*Hitting invisible monsters with this spell (using '''Z''') will cause them to be revealed for its duration. This is a useful strategy for dealing with [[unseen horror]]s and flickering [[sky beast]]s. | *Hitting invisible monsters with this spell (using '''Z''') will cause them to be revealed for its duration. This is a useful strategy for dealing with [[unseen horror]]s and flickering [[sky beast]]s. | ||
*If you've been hit with Sticky Flame, entering water will put out the flame. This works for monsters, too. Using Sticky Flame on a [[big fish]] just does initial damage. | *If you've been hit with Sticky Flame, entering water will put out the flame. This works for monsters, too. Using Sticky Flame on a [[big fish]] just does initial damage. |
Revision as of 09:14, 28 March 2013
Sticky Flame | |
---|---|
Level | 4 |
School1 | Conjuration |
School2 | Fire |
Source(s) | |
Casting noise | 4 |
Spell noise | 1 |
This spell conjures a sticky glob of liquid fire, which will adhere to and burn any creature it strikes. |
Spell Details | |
---|---|
Damage Formula | 2d(1.5+Power/24) fire |
Max Damage | 2d(5.67) |
Max Power | 100 |
Range | 1 |
Targeting | Touch |
To-hit | |
Special | Never misses, the target is covered in sticky flames that inflict 2d4-1 fire damage every 10 auts |
Sticky Flame is a level 4 Conjurations/Fire Magic spell which burns a target for decent damage over several rounds. Even at moderate power, it can take down such dangerous creatures as hydras or death yaks. Unfortunately, its max range cannot exceed 1, even if you worship Vehumet.
The duration of the effect is approximately 4 or 5 turns per every level of the enchantment. The level (or degree) of this enchantment is a value that depends on the hit dice of the victim, but never a value greater than 4. At maximum duration, the average amount of damage done is approximately:
(Damage per turn) * (Turns per level) * (Levels) = = 4 * 4.5 * 4 = 72
Player Ability
Mottled draconian players can generate Sticky Flame as a breath ability. Unlike the spell, this breath weapon can splash to monsters adjacent to the target.
Monster Version
The monster version of Sticky Flame differs in that it has significant range, but can be dodged. It can destroy your scrolls every turn that it's active, so beware.
The following monsters can cast Sticky Flame:
- Azrael
- Balrug
- Deep elf conjurer (not always)
- Draconian scorcher
- Smoke demon
The following monster use Sticky Flame as a monster ability:
Flaming corpses have a melee attack that has the same effect.
Tips & Tricks
- This is a great spell if you don't mind being up close and personal. Fragile spell-casters should plan to confuse or incapacitate the victim before venturing into melee range against monsters that can generate a one-shot kill.
- With Sticky Flame, you can take down melee-oriented monsters that are otherwise too strong for you to handle (so long as they're not fire resistant and/or faster than you, that is). Just set them on fire and run away -- if they stop burning before they die, recast Sticky Flame.
- Hitting invisible monsters with this spell (using Z) will cause them to be revealed for its duration. This is a useful strategy for dealing with unseen horrors and flickering sky beasts.
- If you've been hit with Sticky Flame, entering water will put out the flame. This works for monsters, too. Using Sticky Flame on a big fish just does initial damage.
- Lanolin is very flammable, so sheep are especially susceptible to Sticky Flame.
Resistance
Some monsters are intrinsically resistant to sticky flame. The flame will not "stick" to them, although they will take a small amount of fire damage on the first turn. Insubstantial monsters are also resistant to sticky flame. Players can gain sticky flame resistance by wearing mottled dragon armour, or by being a mottled draconian.