Difference between revisions of "Good god"
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*A strict code of conduct to which followers must abide. | *A strict code of conduct to which followers must abide. | ||
*Hatred for all [[evil]] monsters, gods, weapons, and magic ([[Necromancy]]). | *Hatred for all [[evil]] monsters, gods, weapons, and magic ([[Necromancy]]). | ||
− | *No [[divine retribution]] for leaving their religion or converting to another god, unless it is [[evil]]. | + | *No [[divine retribution]] for leaving their religion or converting to another god, unless it is [[evil]]. [[Wrath]] is still incurred, but the god simply does not act upon it. This is true even when switching to another good god. |
+ | *A sizable chunk of starting [[piety]] for switching to another good god. | ||
*A chance, based on [[piety]], to make holy beings you encounter neutral towards you. | *A chance, based on [[piety]], to make holy beings you encounter neutral towards you. | ||
*Several defensive and protective powers granted to their followers, requiring the training of [[Invocations]]. | *Several defensive and protective powers granted to their followers, requiring the training of [[Invocations]]. |
Revision as of 00:21, 31 January 2013
The good gods are three gods of Dungeon Crawl's pantheon who are allied together in the fight against evil: Zin the Law-Giver, the Shining One, and Elyvilon the Healer.
Characteristics
The good gods, being allies, have several features in common:
- A strict code of conduct to which followers must abide.
- Hatred for all evil monsters, gods, weapons, and magic (Necromancy).
- No divine retribution for leaving their religion or converting to another god, unless it is evil. Wrath is still incurred, but the god simply does not act upon it. This is true even when switching to another good god.
- A sizable chunk of starting piety for switching to another good god.
- A chance, based on piety, to make holy beings you encounter neutral towards you.
- Several defensive and protective powers granted to their followers, requiring the training of Invocations.
- Good gods may intervene to save your life on an otherwise fatal blow.
- Undead species and demonspawn are not allowed to worship a good god.
Code of conduct
The good gods share a code of conduct. Common elements across all three are:
- No drinking of blood.
- No cannibalism.
- No Necromancy.
- No unholy items.
- No attacking holy beings.
Each god has additional requirements based on their likes and dislikes:
- Zin hates chaos and mutations, but rewards selfless donations of gold, even taking a tithe from the gold followers pick up.
- The Shining One demands honourable combat and the slaying of undead and demons. The Shining One also appreciates followers scouring the world to encounter its denizens and determine whether they must be purged of evil.
- Elyvilon preaches a creed of pacifism and prefers that you pacify monsters instead of killing them. Sacrificing weapons, especially evil ones, will also earn the Healer's favour.
See each god's page for more details.