Difference between revisions of "Repel Missiles"

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This effect is quite valuable for protecting against ranged attacks, especially in the early [[Dungeon]] when your defenses are low and you might encounter [[centaur (monster)|centaur]]s (who have made pincushions of many a low-level player). Repel Missiles is useful while exploring [[the Shoals]], the [[Elven Halls]], [[the Vaults]], and other areas infested with enemies who love to shoot at you.
 
This effect is quite valuable for protecting against ranged attacks, especially in the early [[Dungeon]] when your defenses are low and you might encounter [[centaur (monster)|centaur]]s (who have made pincushions of many a low-level player). Repel Missiles is useful while exploring [[the Shoals]], the [[Elven Halls]], [[the Vaults]], and other areas infested with enemies who love to shoot at you.
  
Monsters with Repel Missiles are few and far between, with the status being noteworthy for the two [[unique]] monsters who have it. As you would expect, trying to hit them with a ranged attack will be quite difficult. They are still vulnerable to [[Hexes]] and hex [[wand]]s, but most users have a high [[willpower]], too. And of course, things that don't miss -- from spells like [[Borgnjor's Vile Clutch]] and [[Fireball]] to items like [[lightning rod]] and [[condenser vane]] -- are unaffected.
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Monsters with Repel Missiles are few and far between, with the status being a noteworthy feature for the two [[unique]] monsters who have it. As you would expect, trying to hit them with a ranged attack will be quite difficult. They are still vulnerable to [[Hexes]] and hex [[wand]]s, but most users have a high [[willpower]], too. And of course, things that don't miss -- from spells like [[Borgnjor's Vile Clutch]] and [[Fireball]] to items like [[lightning rod]] and [[condenser vane]] -- are unaffected.
  
 
==History==
 
==History==

Revision as of 23:15, 8 January 2023

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Reduces the chance of projectile attacks striking the caster, making them easier to dodge. Single-target attacks are much easier to repel than penetrating attacks.

Repel Missiles (RMsl) is a status and monster-only spell which causes ranged attacks to miss the caster.

Effect

Repel Missiles reduces the to-hit of ranged attacks against the caster to a random value between:

  • vs single-target beams: 0% - 100% of its normal value
  • vs penetrating bolts: 50% - 100% of its normal value[1]

This spell only helps to evade ranged attacks; it has no effect on the caster's ability to block them.

Player sources

Though the Repel Missiles spell is no longer available for players, several other sources exist for players to receive the effect:

  • Scarves of repulsion provide the effect while worn.
  • Worshipers of Qazlal will eventually acquire a permanent Repel Missiles effect, as long as they maintain enough piety.
  • Demonspawn with the Repulsion Field mutation will eventually develop a permanent repel missiles effect.
  • The Amulet of the Air is an unrandart amulet that produces a permanent repel missiles effect.

Monster Version

The following enemies cast Repel Missiles:

Monsters with Repel Missiles will start with the status permanently active, meaning they never have to cast the spell unless the status is dispelled.

Strategy

This effect is quite valuable for protecting against ranged attacks, especially in the early Dungeon when your defenses are low and you might encounter centaurs (who have made pincushions of many a low-level player). Repel Missiles is useful while exploring the Shoals, the Elven Halls, the Vaults, and other areas infested with enemies who love to shoot at you.

Monsters with Repel Missiles are few and far between, with the status being a noteworthy feature for the two unique monsters who have it. As you would expect, trying to hit them with a ranged attack will be quite difficult. They are still vulnerable to Hexes and hex wands, but most users have a high willpower, too. And of course, things that don't miss -- from spells like Borgnjor's Vile Clutch and Fireball to items like lightning rod and condenser vane -- are unaffected.

History

Repel missiles.png Repel Missiles
Level 2
School1 Air
School2 Charms
Source(s) Book of Air
Book of Minor Magic
Casting noise 1
Spell noise 0
  • Prior to 0.25, a more advanced version of Repel Missiles called Deflect Missiles existed. Monsters with DMsl instead got Repel Missiles.
  • Prior to 0.20, Repel Missiles was a level 2 Air/Charms spell available to players; it expired as it helped dodge projectiles. However, other sources still exist.
  • Prior to 0.14, the Repel Missiles status expired based on a timer.

References

  1. beam.cc:2854 (0.28.0)