Difference between revisions of "Freezing"
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− | {{ | + | {{version030}} |
− | The '''freezing''' [[brand]] | + | {{flavour|It freezes victims, dealing an additional one-quarter of any damage that pierces defenders' armour. It may also slow down cold-blooded creatures.}} |
+ | The '''freezing''' [[brand]] does the following: | ||
+ | *Deals an average of +25% [[cold]] damage (0% - 50%), applied after [[AC]] and all damage factors (including [[slaying]]). | ||
+ | *[[Slow]]s down [[cold-blooded]] monsters that are not resistant to cold. | ||
− | + | ===Sources=== | |
+ | Along with finding freezing weapons as random loot, or using a [[scroll of brand weapon]], freezing can be found on a few monsters: | ||
+ | *[[Wight]]s frequently carry weapons of freezing. | ||
+ | *[[Frost giant]]s usually generate with freezing [[battleaxe]]s. | ||
+ | *[[Fannar]] always comes with a [[staff of cold]] or a [[quarterstaff]] of freezing | ||
− | + | ==Strategy== | |
+ | Freezing is one of many percentage-based brands, suitable for completing a 3-rune game. It's especially good against cold-blooded creatures, including the reptiles in [[the Lair]] and draconians in [[Zot]]. Unlike [[flaming]], freezing works against [[orbs of fire]], so its somewhat better for Zot:5. | ||
− | + | As freezing applies its percentage boost after AC reduction, it is no better or worse when considering strength, weapon type, slaying, or AC. An [[executioner's axe]] of freezing receives the same +25% boost to final damage as a [[quickblade]] of freezing. It's just that a quickblade's base damage is weak, so a brand like [[electrocution]] or [[pain (brand)|pain]] will be stronger overall. | |
− | |||
==History== | ==History== | ||
− | Prior to [[0.15]], unbranded | + | *Prior to [[0.15]], unbranded weapons could be temporarily given this brand with the level 2 spell [[Freezing Aura]]. This temporary brand could be made permanent by reading a [[scroll of vorpalise weapon]]. |
{{brands}} | {{brands}} | ||
[[Category:Brands]] | [[Category:Brands]] |
Revision as of 22:39, 2 September 2023
It freezes victims, dealing an additional one-quarter of any damage that pierces defenders' armour. It may also slow down cold-blooded creatures. |
The freezing brand does the following:
- Deals an average of +25% cold damage (0% - 50%), applied after AC and all damage factors (including slaying).
- Slows down cold-blooded monsters that are not resistant to cold.
Sources
Along with finding freezing weapons as random loot, or using a scroll of brand weapon, freezing can be found on a few monsters:
- Wights frequently carry weapons of freezing.
- Frost giants usually generate with freezing battleaxes.
- Fannar always comes with a staff of cold or a quarterstaff of freezing
Strategy
Freezing is one of many percentage-based brands, suitable for completing a 3-rune game. It's especially good against cold-blooded creatures, including the reptiles in the Lair and draconians in Zot. Unlike flaming, freezing works against orbs of fire, so its somewhat better for Zot:5.
As freezing applies its percentage boost after AC reduction, it is no better or worse when considering strength, weapon type, slaying, or AC. An executioner's axe of freezing receives the same +25% boost to final damage as a quickblade of freezing. It's just that a quickblade's base damage is weak, so a brand like electrocution or pain will be stronger overall.
History
- Prior to 0.15, unbranded weapons could be temporarily given this brand with the level 2 spell Freezing Aura. This temporary brand could be made permanent by reading a scroll of vorpalise weapon.
Brands | |
---|---|
Melee weapons | Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom Disruption • Dragon slaying • Reaping • Silver |
Launchers | Antimagic • Draining • Electrocution • Flaming • Freezing • Heavy • Penetration • Speed |
Throwing weapons | Atropa • Curare • Datura • Dispersal • Poisoned • Silver |