Difference between revisions of "Sleep"
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− | + | '''Sleep''' is a status effect and monster-only spell, which prevents the target from moving or attacking. | |
− | * | + | ==Effect== |
− | + | Being asleep has the following effects: | |
− | * | + | |
− | * | + | * Creatures are unable to act until woken up. |
+ | * [[EV]] is set to almost zero (<code>2 + [[Evasion#Base EV|size_factor]]</code>) for players (plus any [[Repulsion Field]] mutation). For monsters, EV is set to 0. | ||
+ | * [[SH]] is set to 0. | ||
+ | * Monsters are vulnerable to high-tier [[stab]]s. | ||
− | Monsters | + | Both players and monsters will wake up after taking any amount of damage. Monsters can also wake up if you fail a [[stealth]] check, or they hear a [[noise]]. |
+ | ===Immunity=== | ||
For players, you can be immune by being undead ([[Ghoul]], [[Mummy]], bloodless [[Vampire]]), nonliving ([[Gargoyle]], [[Djinni]]), by having [[clarity]], or being [[berserk]]. Undead/nonliving [[transformation]]s (such as [[Statue Form]] or [[Storm Form]]) are also immune. | For players, you can be immune by being undead ([[Ghoul]], [[Mummy]], bloodless [[Vampire]]), nonliving ([[Gargoyle]], [[Djinni]]), by having [[clarity]], or being [[berserk]]. Undead/nonliving [[transformation]]s (such as [[Statue Form]] or [[Storm Form]]) are also immune. | ||
− | For monsters, [[undead]], [[nonliving]], [[plant]]s, and [[berserk]] monsters cannot be put to sleep. They can still generate "dormant". <ref>{{source ref|0.29.0|actor.cc|150}}</ref> | + | For monsters, [[undead]], [[nonliving]], [[plant]]s, and [[berserk]] monsters cannot be put to sleep. They can still generate "dormant". <ref>{{source ref|0.29.0|actor.cc|150}}</ref> |
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==Monster Spell== | ==Monster Spell== | ||
− | + | The Sleep spell attempts to put the target to sleep. It must have line of fire, and can be resisted by [[willpower]]. | |
− | The | ||
{{monsters with spell}} | {{monsters with spell}} | ||
+ | |||
+ | ==Sources== | ||
+ | Other than the spell, sleep can be inflicted by the following: | ||
+ | |||
+ | *The [[Ensorcelled Hibernation]] spell ([[cold resistance]] renders immunity). | ||
+ | *The ''Sleep'' [[attack flavour]] of [[sleepcap]]s. | ||
+ | *The [[Dream Dust]] ability of [[dream sheep]]. | ||
+ | |||
+ | Monsters are usually asleep at the time that they are generated (or "dormant", if incapable of sleep). | ||
==History== | ==History== |
Revision as of 08:58, 12 July 2023
Sleep is a status effect and monster-only spell, which prevents the target from moving or attacking.
Effect
Being asleep has the following effects:
- Creatures are unable to act until woken up.
- EV is set to almost zero (
2 + size_factor
) for players (plus any Repulsion Field mutation). For monsters, EV is set to 0. - SH is set to 0.
- Monsters are vulnerable to high-tier stabs.
Both players and monsters will wake up after taking any amount of damage. Monsters can also wake up if you fail a stealth check, or they hear a noise.
Immunity
For players, you can be immune by being undead (Ghoul, Mummy, bloodless Vampire), nonliving (Gargoyle, Djinni), by having clarity, or being berserk. Undead/nonliving transformations (such as Statue Form or Storm Form) are also immune.
For monsters, undead, nonliving, plants, and berserk monsters cannot be put to sleep. They can still generate "dormant". [1]
Monster Spell
The Sleep spell attempts to put the target to sleep. It must have line of fire, and can be resisted by willpower.
The following enemies cast Sleep:
The following enemies may be able to cast Sleep, depending on their spell set:
- & Pandemonium lord (3.4% chance)
Sources
Other than the spell, sleep can be inflicted by the following:
- The Ensorcelled Hibernation spell (cold resistance renders immunity).
- The Sleep attack flavour of sleepcaps.
- The Dream Dust ability of dream sheep.
Monsters are usually asleep at the time that they are generated (or "dormant", if incapable of sleep).
History
- Prior to 0.24, needles of sleeping existed.
- Prior to 0.15, monsters would tend to fall asleep if enough time has passed since they last encountered the player.
References
- ↑ actor.cc:150 (0.29.0)