Difference between revisions of "Dread lich"
(→Strategy) |
|||
Line 12: | Line 12: | ||
Don't forget about [[paralysis]], which is always very dangerous. Being next to a [[fiend]] for 2-5 turns can outright kill you. It takes 168 [[willpower]] in order for it to reach 0% success. A [[human]] needs 3 external stacks of Will+ (that's Will+++++ at XL26-27, Will++++ below that) to fully resist paralysis. | Don't forget about [[paralysis]], which is always very dangerous. Being next to a [[fiend]] for 2-5 turns can outright kill you. It takes 168 [[willpower]] in order for it to reach 0% success. A [[human]] needs 3 external stacks of Will+ (that's Will+++++ at XL26-27, Will++++ below that) to fully resist paralysis. | ||
− | + | Dread liches resist most elements and have infinite will themselves. Offensive casters should use pure [[Conjurations]] or [[Earth Magic]] Necromancy specialists can use [[Dispel Undead]], and hexers can use [[Enfeeble]]. Melee fighters should lure them around corners, or use [[scrolls of fog]], to limit the amount of summons. [[Holy wrath]] and [[antimagic]] work well as brands. | |
===Tips & Tricks=== | ===Tips & Tricks=== | ||
− | * Dread liches can be [[silence]]d, preventing them from casting any spells. However, silence does nothing to any existing demons. If you need to silence, do so early in the fight | + | *Dread liches can be [[silence]]d, preventing them from casting any spells. However, silence does nothing to any existing demons. If you need to silence, do so early in the fight. |
− | |||
− | |||
− | |||
*As always, remember that killing a summoner destroys all its summons. If you are confident you can finish off a dread lich before its summoned fiends can tear you to pieces, go for it. If you ''aren't'' confident of that, consider what safe escape routes you have available. | *As always, remember that killing a summoner destroys all its summons. If you are confident you can finish off a dread lich before its summoned fiends can tear you to pieces, go for it. If you ''aren't'' confident of that, consider what safe escape routes you have available. | ||
+ | * Like most enemies in Crawl, liches are vulnerable to [[throwing net]]s. Throwing a net at the edge of [[LOS]] guarantees that you can run away. Nets also allow for [[stab]] attempts. | ||
+ | *Absurdly dangerous in [[Tartarus]], a realm which halves willpower. Even at max will, it has a 27% chance to paralyse you. | ||
==History== | ==History== | ||
Dread liches were added in [[0.27]] as a summoning-focused version of the [[ancient lich]]. | Dread liches were added in [[0.27]] as a summoning-focused version of the [[ancient lich]]. |
Revision as of 10:55, 4 July 2023
dread lich L | |
---|---|
HP | 71-144 |
HD | 27 |
XP | 5119 |
Speed | 10 |
AC | 20 |
EV | 10 |
Will | Immune |
Attack1 | 20 (touch: drain experience)
|
Resistances | rF+ rC++ rElec rPois+++ rDrown rMiasma rN+++ rTorm |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Undead |
Size | Medium |
Type | lich, lich |
Flags | Evil See invisible Speaks |
A lich who has made terrible pacts with demonic forces to augment its dark magic |
Useful info
Dread liches are powerful undead summoners with a wide array of resistances.
Spells
Spell set I | ||
---|---|---|
Slot1 | Summon Greater Demon | Wizard flag |
Slot2 | Paralyse | Wizard flag |
Slot3 | Haste | Wizard flag |
Slot4 | Invisibility | Wizard flag |
Strategy
While not as immediately threatening as an ancient lich, dread liches can summon multiple greater demons, which can quickly spiral out of control.
Don't forget about paralysis, which is always very dangerous. Being next to a fiend for 2-5 turns can outright kill you. It takes 168 willpower in order for it to reach 0% success. A human needs 3 external stacks of Will+ (that's Will+++++ at XL26-27, Will++++ below that) to fully resist paralysis.
Dread liches resist most elements and have infinite will themselves. Offensive casters should use pure Conjurations or Earth Magic Necromancy specialists can use Dispel Undead, and hexers can use Enfeeble. Melee fighters should lure them around corners, or use scrolls of fog, to limit the amount of summons. Holy wrath and antimagic work well as brands.
Tips & Tricks
- Dread liches can be silenced, preventing them from casting any spells. However, silence does nothing to any existing demons. If you need to silence, do so early in the fight.
- As always, remember that killing a summoner destroys all its summons. If you are confident you can finish off a dread lich before its summoned fiends can tear you to pieces, go for it. If you aren't confident of that, consider what safe escape routes you have available.
- Like most enemies in Crawl, liches are vulnerable to throwing nets. Throwing a net at the edge of LOS guarantees that you can run away. Nets also allow for stab attempts.
- Absurdly dangerous in Tartarus, a realm which halves willpower. Even at max will, it has a 27% chance to paralyse you.
History
Dread liches were added in 0.27 as a summoning-focused version of the ancient lich.
- 0.30 articles
- Touch type
- Drain experience flavour
- Fire resistance
- Cold resistance
- Cold resistance 2
- Electricity resistance
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Holy vulnerability
- Human intelligence
- Weapons armour
- Starting equipment
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Evil
- Evil monsters
- See invisible
- Speaking monster
- Monsters
- Spellcaster