Difference between revisions of "Dread lich"

From CrawlWiki
Jump to: navigation, search
m (Strategy)
m (Strategy: i had an MR+ mut when testing)
Line 10: Line 10:
 
While not as immediately threatening as an [[ancient lich]], dread liches can summon multiple [[greater demon]]s, which can quickly spiral out of control.
 
While not as immediately threatening as an [[ancient lich]], dread liches can summon multiple [[greater demon]]s, which can quickly spiral out of control.
  
Don't forget about [[paralysis]], which is always very dangerous. Being next to a [[fiend]] for 2-5 turns can outright kill you. It takes 168 [[willpower]] in order for it to reach 0% success. A [[human]] needs 2 external stacks of Will+ (that's Will+++++ at XL27, Will++++ below that) to fully resist paralysis.
+
Don't forget about [[paralysis]], which is always very dangerous. Being next to a [[fiend]] for 2-5 turns can outright kill you. It takes 168 [[willpower]] in order for it to reach 0% success. A [[human]] needs 3 external stacks of Will+ (that's Will+++++ at XL27, Will++++ below that) to fully resist paralysis.
  
 
Dread liches resist most elements and have infinite will themselves. Blaster casters should use pure [[Conjurations]] or [[Earth Magic]], Necromancy specialists can use [[Dispel Undead]], and hexers can try disabling it with [[Enfeeble]]. Melee fighters should lure them around corners, or use [[scrolls of fog]], to limit the amount of summons. [[Holy wrath]] and [[antimagic]] work well as brands.
 
Dread liches resist most elements and have infinite will themselves. Blaster casters should use pure [[Conjurations]] or [[Earth Magic]], Necromancy specialists can use [[Dispel Undead]], and hexers can try disabling it with [[Enfeeble]]. Melee fighters should lure them around corners, or use [[scrolls of fog]], to limit the amount of summons. [[Holy wrath]] and [[antimagic]] work well as brands.

Revision as of 11:59, 6 July 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
dread lich LDread lich.png
HP 71-144
HD 27
XP 5119
Speed 10
AC 20
EV 10
Will Immune
Attack1 20 (touch: drain experience)


Resistances rF+
rC++
rElec
rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Undead
Size Medium
Type lich, lich
Flags Evil
See invisible
Speaks
A lich who has made terrible pacts with demonic forces to augment its dark magic

Useful info

Dread liches are powerful undead summoners with a wide array of resistances.

Spells

Spell set I
Slot1 Summon Greater Demon Wizard flag
Slot2 Paralyse Wizard flag
Slot3 Haste Wizard flag
Slot4 Invisibility Wizard flag

Strategy

While not as immediately threatening as an ancient lich, dread liches can summon multiple greater demons, which can quickly spiral out of control.

Don't forget about paralysis, which is always very dangerous. Being next to a fiend for 2-5 turns can outright kill you. It takes 168 willpower in order for it to reach 0% success. A human needs 3 external stacks of Will+ (that's Will+++++ at XL27, Will++++ below that) to fully resist paralysis.

Dread liches resist most elements and have infinite will themselves. Blaster casters should use pure Conjurations or Earth Magic, Necromancy specialists can use Dispel Undead, and hexers can try disabling it with Enfeeble. Melee fighters should lure them around corners, or use scrolls of fog, to limit the amount of summons. Holy wrath and antimagic work well as brands.

Tips & Tricks

  • Dread liches can be silenced, preventing them from casting any spells. However, silence does nothing to any existing demons. If you need to silence, do so early in the fight.
  • As always, remember that killing a summoner destroys all its summons. If you are confident you can finish off a dread lich before its summoned fiends can tear you to pieces, go for it. If you aren't confident of that, consider what safe escape routes you have available.
  • Like most enemies in Crawl, liches are vulnerable to throwing nets. Throwing a net at the edge of LOS guarantees that you can run away. Nets also allow for stab attempts.
  • Absurdly dangerous in Tartarus, a realm which halves willpower. Even at max will, it has a 27% chance to paralyse you.

History

Dread liches were added in 0.27 as a summoning-focused version of the ancient lich.