Difference between revisions of "Seraph"
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==Strategy== | ==Strategy== | ||
*Obviously, seraphim are more dangerous to [[undead]] and [[Demonspawn]] players. If you're vulnerable to holy, consider skipping holy pan. | *Obviously, seraphim are more dangerous to [[undead]] and [[Demonspawn]] players. If you're vulnerable to holy, consider skipping holy pan. | ||
| − | *If a seraph is using [[Injury Bond]], it's highly vulnerable to area-of-effect attacks. | + | *If a seraph is using [[Injury Bond]], it's highly vulnerable to area-of-effect attacks. So despite the fact that seraphim are immune to fire, [[Ignition]] can deal significant damage (given it has enough allies nearby, and given it's actually using Injury Bond). |
==History== | ==History== | ||
*In [[0.16]], seraphim received a new, much more powerful spell list. They also began spawning during the Orb run (albeit rarely). | *In [[0.16]], seraphim received a new, much more powerful spell list. They also began spawning during the Orb run (albeit rarely). | ||
*Prior to [[0.15]], Seraphim (and all other holy creatures) would potentially be neutral toward worshipers of [[good gods]]. | *Prior to [[0.15]], Seraphim (and all other holy creatures) would potentially be neutral toward worshipers of [[good gods]]. | ||
Revision as of 01:45, 15 October 2023
For a list of all holy monsters, see list of holy monsters.
| seraph A | |
|---|---|
| HP | 140-283 |
| HD | 25 |
| XP | 6093 |
| Speed | 15 |
| AC | 19 |
| EV | 19 |
| Will | 160 |
| Attack1 | 50 (hit: plain) |
| Attack2 | 20 (hit: plain)
|
| Resistances | rF+++ rElec rPois+ rMiasma rN+++ rHoly+++ |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Human |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Holy |
| Size | Medium |
| Type | angel, seraph |
| Flags | Fighter See invisible Flying Speaks Tall tile |
| A six-winged servant of the good gods, of the highest rank of the angelic hosts. Its eyes burn with divine fire.
“In the year that king Uzziah died I saw also the LORD sitting upon a throne, high and lifted up, and his train filled the temple. |
Contents
Useful Info
Seraphim are flying holy beings, the rugged, upgraded version of angels. They have a big HP pool, can summon multiple holy beings at once, and share injury with allies. They always generate with a highly-enchanted flaming great sword, and either pearl dragon armour or fire dragon armour.
They are extremely rare, only appearing once per holy-themed Pandemonium floor or very rarely in the orb run. However, they are not unique.
Spells
| Spell set I | ||
|---|---|---|
| Slot1 | Warning Cry | Vocal flag, Breath flag |
| Slot2 | Summon Holies | Magical flag |
| Slot3 | Injury Bond | Magical flag |
| Slot4 | Cleansing Flame | Magical flag |
Strategy
- Obviously, seraphim are more dangerous to undead and Demonspawn players. If you're vulnerable to holy, consider skipping holy pan.
- If a seraph is using Injury Bond, it's highly vulnerable to area-of-effect attacks. So despite the fact that seraphim are immune to fire, Ignition can deal significant damage (given it has enough allies nearby, and given it's actually using Injury Bond).
History
- 0.30 articles
- Will++++ monsters
- Hit type
- Plain flavour
- Fire resistance
- Fire resistance 3
- Electricity resistance
- Poison resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Holy resistance
- Human intelligence
- Weapons armour
- Starting equipment
- Open doors
- Holy holiness
- Medium monsters
- Fighter
- See invisible
- Flying
- Speaking monster
- Tall tile
- Monsters
- Spellcaster