Difference between revisions of "Zonguldrok's Shrine"

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{{flavour|No life grows here. It is completely dead.}}
 
{{flavour|No life grows here. It is completely dead.}}
  
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==Monsters==
 
==Monsters==
{{monsterlink|Wight}}- Not really dangerous at this point, but still capable of draining you if left unchecked.
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{{Brown|Z}} [[File:Large_zombie.png]] '''[[Zombie]]''' - Slow melee attackers that will continually rise from the many gravestones in the graveyard. Eventually they will stop coming. [[Ettin]] and [[juggernaut]] zombies still hit hard, so be careful not to get swamped by them.
  
{{Brown|Z}} [[File:Large_zombie.png]] '''[[Zombie]]''' - Slow melee attackers that will continually rise from the many gravestones in the graveyard. Eventually they will stop coming. Troll or ogre zombies still hit hard, so be careful not to get swamped by them.
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{{monsterlink|Phantasmal warrior}} - Ghosts that will annoyingly [[blink]] around you and halve your willpower on a successful hit. Beware of them in conjuction with vampires.
  
 
{{Red|V}} [[File:Vampire (monster).png]] '''[[Vampire (monster)|Vampire]]''' - These can be dangerous if you have low [[willpower]] or let them live long enough to go [[invisible]] and pester you while you deal with more pressing concerns. Rarely a major threat, however.
 
{{Red|V}} [[File:Vampire (monster).png]] '''[[Vampire (monster)|Vampire]]''' - These can be dangerous if you have low [[willpower]] or let them live long enough to go [[invisible]] and pester you while you deal with more pressing concerns. Rarely a major threat, however.
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{{monsterlink|Vampire knight}} - Far more dangerous than normal vampires, these enemies can make themselves hasted and invisible while paralyzing and chopping you to pieces.
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{{monsterlink|Ghoul (monster)}} - Bulky, undead melee brutes. Hits harder than most of the other enemies here, but have no special abilities to speak of.
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{{monsterlink|Jiangshi}} - [[Vampiric]] zombies that move extremely quickly, but skip most turns.
  
 
{{monsterlink|Skeletal warrior}} - These melee fighters are much stronger than the zombies or vampires, but you should be able to handle them easily enough if you've survived to this point. There aren't really any chokepoints on the floor, however, so avoid getting surrounded.
 
{{monsterlink|Skeletal warrior}} - These melee fighters are much stronger than the zombies or vampires, but you should be able to handle them easily enough if you've survived to this point. There aren't really any chokepoints on the floor, however, so avoid getting surrounded.
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{{monsterlink|Ancient champion}} - These are even more dangerous than skeletal warriors. They are capable of hasting themselves and blasting you with conjurations.
 
{{monsterlink|Ancient champion}} - These are even more dangerous than skeletal warriors. They are capable of hasting themselves and blasting you with conjurations.
  
===Boss: Antique lich===
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{{Brown|z}} [[File:Zonguldrok lich.png]] '''Antique Champion''' - Two of these will spawn in the central chamber, guarding the loot. They have the spells '''Haste''', '''Iron Shot''', '''Haunt''' and '''Ghostly Fireball''', with 20 [[HD]]. These opponents are capable of dealing obscene damage, especially to the living or poorly armored, and should be prepared for accordingly.
{{flavour|A lich who has grown expensive over countless years.}}
 
{{Brown|L}} [[File:Zonguldrok lich.png]] Zonguldrok will rise and attack you as an '''antique lich''' once you approach the treasure chambers south of his gravestone. He'll have the full spell set of an [[ancient lich]], so the best course of action for most characters is to hit him with [[Silence]] and then destroy him in melee. Casters may have a much harder time dealing with him, as he resists everything but physical damage and [[holy]] attacks. If possible, use [[Earth Magic]], non-elemental [[Conjurations]], or [[Dispel Undead]] after [[Haste|hasting]] yourself. Alternatively, you can always run into his treasure rooms, grab a few choice items, and then let a teleport carry you to safety. You'll ''probably'' wind up somewhere safe.
 
 
 
'''HP''': 150<br>'''HD''': 27<br>'''Spells''': see [[Ancient lich]]<br>
 
'''Equipment''': None<br>'''Recommendations''': The necessary tools to take down an ancient lich quickly, or the ability to grab the loot and run.
 
  
 
<pre>
 
<pre>
MAP
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MAP
M  xxxxxxxxxxxxxxxxxxx
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M  xxxxxxxxxxxxxxxxxxx
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  xx?!!!!!!!!!!!!!!!!!?xx
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x?!!.G.G.G.G.G.G.G.G.G.!!?x
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x?!!.G.G.G.G.G.G.G.G.G.!!?x
x?!.G.G.GcccccccccG.G.G.!?x
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x?!.G.G.GcccccccccG.G.G.!?x
x?!G.G.G.c'ddcdd'c.G.G.G!?x
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x?!G.G.G.cdddcdddc.G.G.G!?x
x?!.G.G.ccdd'c'ddcc.G.G.!?x
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x?!.G.G.ccdd'+'ddcc.G.G.!?x
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x?!.G.c$dddcLLLcddd$c.G.!?x
x?!G.Gc$'ccc'''ccc'$cG.G!?x
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x?!!.G.G.G.GV.VG.G.G.G.!!?x
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  xx?!!.G.G.G.A.G.G.G.!!?xx
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xx?!!.G.G.G.A.G.G.G.!!?xx
  xx?!!!!!!!!!!!!!!!!!?xx
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  xx?!!!!!!!!!!!!!!!!!?xx
    xx?????????????????xx
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  xx?????????????????xx
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ENDMAP
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ENDMAP
 
</pre>
 
</pre>
  
 
==History==
 
==History==
 +
*Zonguldrok's Shrine was buffed again in [[0.31]], replacing the single '''Antique Lich''' (ancient lich) with two Antique Champions, heavily buffing the undead spawns as well as gaining a greater focus on martial items.
 
*In [[0.31]], Zonguldrok's Shrine will be significantly more difficult, have a greater focus on martial items, and have two antique champions ([[ancient champion]] with HD 20 and spells Haste, Iron Shot, Ghostly Fireball, Haunt) instead of an antique lich.
 
*In [[0.31]], Zonguldrok's Shrine will be significantly more difficult, have a greater focus on martial items, and have two antique champions ([[ancient champion]] with HD 20 and spells Haste, Iron Shot, Ghostly Fireball, Haunt) instead of an antique lich.
 
*Zonguldrok's Shrine received a buff in 0.14, with an upgraded monster set and shorter spawning intervals.
 
*Zonguldrok's Shrine received a buff in 0.14, with an upgraded monster set and shorter spawning intervals.
  
 
[[Category:Dungeon_Branches]]
 
[[Category:Dungeon_Branches]]
[[Category: Crystal Ball Articles]]
 

Revision as of 19:35, 1 February 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
No life grows here. It is completely dead.

Zonguldrok's Shrine (also known as Zonguldrok's Mausoleum) is a Wizard Laboratory that serves as the final resting place for the great necromancer Zonguldrok. It consists of an outer graveyard which slowly fills with human zombies, vampires, and skeletal warriors; as well as an inner chamber which houses Zonguldrok's unquiet remains.

Initially, the outer graveyard is empty except for a multitude of gravestones. These will be gradually replaced with monsters as you explore. The door leading to the inner chamber will only appear after enough of these monsters have been killed. Once inside, you'll be attacked by several more skeletal warriors, and beyond them, you'll find the grave of Zonguldrok.

A gravestone. The name "Zonguldrok" is engraved on it in golden letters.

Zonguldrok's grave.png Past this gravestone you'll find a pair of treasure chambers, filled with an assortment of potions, scrolls, and the evil Sword of Zonguldrok, a powerful artefact double sword which raises the fallen to serve you.

Monsters

Z Large zombie.png Zombie - Slow melee attackers that will continually rise from the many gravestones in the graveyard. Eventually they will stop coming. Ettin and juggernaut zombies still hit hard, so be careful not to get swamped by them.

W Phantasmal warrior.png Phantasmal warrior - Ghosts that will annoyingly blink around you and halve your willpower on a successful hit. Beware of them in conjuction with vampires.

V Vampire (monster).png Vampire - These can be dangerous if you have low willpower or let them live long enough to go invisible and pester you while you deal with more pressing concerns. Rarely a major threat, however.

V Vampire knight.png Vampire knight - Far more dangerous than normal vampires, these enemies can make themselves hasted and invisible while paralyzing and chopping you to pieces.

n Ghoul.png Ghoul (monster) - Bulky, undead melee brutes. Hits harder than most of the other enemies here, but have no special abilities to speak of.

V Jiangshi.png Jiangshi - Vampiric zombies that move extremely quickly, but skip most turns.

z Skeletal warrior.png Skeletal warrior - These melee fighters are much stronger than the zombies or vampires, but you should be able to handle them easily enough if you've survived to this point. There aren't really any chokepoints on the floor, however, so avoid getting surrounded.

z Ancient champion.png Ancient champion - These are even more dangerous than skeletal warriors. They are capable of hasting themselves and blasting you with conjurations.

z Zonguldrok lich.png Antique Champion - Two of these will spawn in the central chamber, guarding the loot. They have the spells Haste, Iron Shot, Haunt and Ghostly Fireball, with 20 HD. These opponents are capable of dealing obscene damage, especially to the living or poorly armored, and should be prepared for accordingly.

MAP
M   xxxxxxxxxxxxxxxxxxx
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  xx?!!!!!!!!!!!!!!!!!?xx
 xx?!!.G.G.G.G.G.G.G.!!?xx
xx?!!.G.G.G.G.G.G.G.G.!!?xx
x?!!.G.G.G.G.G.G.G.G.G.!!?x
x?!.G.G.GcccccccccG.G.G.!?x
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x?!G.Gcccddcc+ccddcccG.G!?x
x?!.G.c$dddcLLLcddd$c.G.!?x
x?!G.Gc$$ccc'''ccc$$cG.G!?x
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x?!.G.c''+'RR'SS'+''c.G.!?x
x?!G.Gc'3ccc'''ccc2'cG.G!?x
x?!.G.c''3'c'''c'1''c.G.!?x
x?!G.GcCc''ccccc1'cCcG.G!?x
x?!.G.G.cc'''+'''cc.G.G.!?x
x?!G.G.G.c'''c'''c.G.G.G!?x
x?!.G.G.GccccDccccG.G.G.!?x
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 xx?!!.G.G.G.A.G.G.G.!!?xx
  xx?!!!!!!!!!!!!!!!!!?xx
   xx?????????????????xx
    xxxxxxxxxxxxxxxxxxx
ENDMAP

History

  • Zonguldrok's Shrine was buffed again in 0.31, replacing the single Antique Lich (ancient lich) with two Antique Champions, heavily buffing the undead spawns as well as gaining a greater focus on martial items.
  • In 0.31, Zonguldrok's Shrine will be significantly more difficult, have a greater focus on martial items, and have two antique champions (ancient champion with HD 20 and spells Haste, Iron Shot, Ghostly Fireball, Haunt) instead of an antique lich.
  • Zonguldrok's Shrine received a buff in 0.14, with an upgraded monster set and shorter spawning intervals.