Difference between revisions of "Line of sight"
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Just like how monsters cannot usually attack you outside your LOS, most of your attacks won't work outside LOS. For example, [[ranged weapon]]s can only shoot up to your LOS, your [[summon]]s cannot attack if either them or their target are out of sight, and any [[cloud]]s you create vanish when leaving sight. There are a few exceptions, a non-comprehensive list is displayed below: | Just like how monsters cannot usually attack you outside your LOS, most of your attacks won't work outside LOS. For example, [[ranged weapon]]s can only shoot up to your LOS, your [[summon]]s cannot attack if either them or their target are out of sight, and any [[cloud]]s you create vanish when leaving sight. There are a few exceptions, a non-comprehensive list is displayed below: | ||
− | *Many types of "explosion" attacks: [[Damnation]], [[Fireball]], [[Iceblast]], [[Lee's Rapid Deconstruction]], [[tin of tremorstones]]. | + | *Many types of "explosion" attacks: [[Damnation]], [[Fireball]], [[Iceblast]], [[Lee's Rapid Deconstruction]] (cannot hit on the other side of a wall), [[tin of tremorstones]]. |
− | *Certain types of [[allied]]/[[neutral]] monsters: [[Beogh]] orcs, [[charm]]ed monsters, [[Gozag|bribed]] monsters, [[frenzied]] monsters, [[Fedhas]] plants, humans from [[Kirke]]'s band. | + | *Certain types of [[allied]]/[[neutral]] monsters: [[Beogh]] orcs, [[charm]]ed monsters, [[Gozag|bribed]] monsters, [[frenzied]] monsters, [[Fedhas]] non-summoned plants, humans from [[Kirke]]'s band. |
*Passive effects: [[poison]] and [[Sticky Flame]]. [[Inner Flame]]'s flame cloud on-damage effect works as well. | *Passive effects: [[poison]] and [[Sticky Flame]]. [[Inner Flame]]'s flame cloud on-damage effect works as well. | ||
Revision as of 08:20, 4 January 2024
Line of sight (often abbreviated to LOS) refers to the portion of the Dungeon that you can see. The default LOS used by most species is out to 7 spaces, or a 15x15 square.
Line of sight is similar to, but distinct from, "line of effect" (i.e. the area of the Dungeon you may interact with). Most of the time, they are interchangeable, but some situations may result in places you can see but not affect (such as tiles behind transparent walls) or can affect but cannot see (such as Fireball's explosions hitting foes around corners).
The following picture shows tiles within the default field of view with their grid distance.
777777777777777 766666666666667 765555555555567 765444444444567 765433333334567 765432222234567 765432111234567 7654321@1234567 765432111234567 765432222234567 765433333334567 765444444444567 765555555555567 766666666666667 777777777777777
Altering LOS
There are some ways to change your line of sight:
- A scarf of shadows reduces LOS by 1.
- The Robe of Night reduces LOS by 25%, rounded down.
- Kobolds start with rank 3 of Nightstalker, reducing LOS by 3 tiles to 4 spaces (9x9 square).
- Barachim have an innate mutation that increases their default LOS by 1, to a total of 8 spaces (17x17 square).
Strategy
If you can't see them, they can't see you. With very few exceptions, enemies that can't see you can't attack you.
There are several ways to break your line of sight with an enemy:
- Teleporting/blinking out of range
- Closing doors
- Turning a corner
- Reading a scroll of fog
- Going up/down stairs or shafts
- Imprisoning them, or yourself
- Running away faster than they can chase you.
Because LOS is square, exploring in a diagonal direction will reveal more tiles than exploring in a cardinal one (all else equal). If you want to find an Abyss exit or uncover the most tiles for Meteoran regeneration, move diagonally.
Attacking Outside LOS
Just like how monsters cannot usually attack you outside your LOS, most of your attacks won't work outside LOS. For example, ranged weapons can only shoot up to your LOS, your summons cannot attack if either them or their target are out of sight, and any clouds you create vanish when leaving sight. There are a few exceptions, a non-comprehensive list is displayed below:
- Many types of "explosion" attacks: Damnation, Fireball, Iceblast, Lee's Rapid Deconstruction (cannot hit on the other side of a wall), tin of tremorstones.
- Certain types of allied/neutral monsters: Beogh orcs, charmed monsters, bribed monsters, frenzied monsters, Fedhas non-summoned plants, humans from Kirke's band.
- Passive effects: poison and Sticky Flame. Inner Flame's flame cloud on-damage effect works as well.
Note that there is no way to attack an enemy from a different floor without entering it.
History
- Prior to 0.17, line of sight was circular, with a radius of about 8. You could see slightly less tiles overall, and saw much less in diagonal directions. Characters could reach their target in 5 squares (instead of 8) at certain angles.
- Ranges were also circular; up to 2 tiles of range were lost when shooting diagonally. For example, Bolt of Fire could shoot 7 tiles in a cardinal direction, 5 in a diagonal one, and 6 in-between. Base ranges across the board were 1 higher than they are in current versions.
- Prior to 0.7, abilities and spells had rectangular ranges instead of circular ranges.
Changing LOS
- In 0.26, the LOS-reducing shadows ego was added, the Darkness spell was removed, and Nightstalker was changed from a potential Demonspawn mutation to a Kobold innate ability.
- In 0.20, Barachim and their unique +LOS mutation were added.
- Prior to 0.19, the Shadow card existed and could be used to further reduce the player's LOS.
- Prior to 0.18, the lantern of shadows existed and could be used to further reduce the player's LOS.