Difference between revisions of "Ancient zyme"
(Created stub) |
CommanderC (talk | contribs) |
||
Line 6: | Line 6: | ||
|name=ancient zyme | |name=ancient zyme | ||
|glyph={{Green|x}} | |glyph={{Green|x}} | ||
− | |flags={{See invisible flag}} | + | |flags={{See invisible flag}}<br>{{Levitate flag}} |
|resistances={{Poison resistance}}, {{Rot resistance}}, {{Negative energy resistance}}, {{Torment resistance}} | |resistances={{Poison resistance}}, {{Rot resistance}}, {{Negative energy resistance}}, {{Torment resistance}} | ||
|vulnerabilities={{Holy vulnerability}} | |vulnerabilities={{Holy vulnerability}} | ||
Line 15: | Line 15: | ||
|magic_resistance=53 | |magic_resistance=53 | ||
|hp_range= 35 - 70 | |hp_range= 35 - 70 | ||
− | |avg_hp= | + | |avg_hp=53 |
|armour_class=6 | |armour_class=6 | ||
|evasion=6 | |evasion=6 | ||
Line 21: | Line 21: | ||
|speed=10 | |speed=10 | ||
|size={{Medium}} | |size={{Medium}} | ||
− | |item_use= | + | |item_use={{Uses nothing}} |
− | |attack1=16 ( | + | |attack1=16 ({{Hit type}}: {{Drain strength flavour}}) |
− | |attack2=16 ( | + | |attack2=16 ({{Hit type}}: {{Drain dexterity flavour}}) |
|attack3= | |attack3= | ||
|attack4= | |attack4= | ||
|hit_dice=8 | |hit_dice=8 | ||
− | |base_hp= | + | |base_hp=4 |
− | |extra_hp= | + | |extra_hp=5 |
− | |fixed_hp= | + | |fixed_hp=0 |
|intelligence={{Animal intelligence}} | |intelligence={{Animal intelligence}} | ||
− | |genus= | + | |genus=ancient zyme |
− | |species= | + | |species=ancient zyme |
}} | }} | ||
{{Flavour|A nexus of sentient cancer and disease, borne aloft perhaps by malice alone. Its nature inflicts withering illness on all living beings in its presence.}} | {{Flavour|A nexus of sentient cancer and disease, borne aloft perhaps by malice alone. Its nature inflicts withering illness on all living beings in its presence.}} | ||
Line 40: | Line 40: | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
− | *A [[ring of sustain abilities]] will keep your stats intact | + | *[[Rotting resistance]] makes you immune to the passive sickness and stat drain. |
+ | *A [[ring of sustain abilities]] will keep your stats intact. [[Deep dwarf]] characters should be particularly cautious around them. | ||
==History== | ==History== |
Revision as of 23:53, 7 February 2013
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
- This page is a stub. You could probably expand this page should you wish to do so.
ancient zyme x [[File:{{{tile_name}}}.png|32px]] | |
---|---|
HP | 35 - 70 |
HD | 8 |
XP | 327 |
Speed | 10 |
AC | 6 |
EV | 6 |
Will | 53 |
Attack1 | 16 (hit: |
Attack2 | 16 (hit: drain dexterity)
|
Resistances | rPois+, rRot, rN+, rTorm |
Vulnerabilities | Holy |
Habitat | land |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Non-living |
Size | Medium |
Type | ancient zyme, ancient zyme |
Flags | See invisible Levitate |
A nexus of sentient cancer and disease, borne aloft perhaps by malice alone. Its nature inflicts withering illness on all living beings in its presence. |
Useful Info
Ancient zymes are pestilential floating things which inflict sickness and stat drain by their mere presence. In melee, their attacks drain strength and dexterity rapidly, but they are thankfully not especially durable. They can be found in the Abyss.
Tips & Tricks
- Rotting resistance makes you immune to the passive sickness and stat drain.
- A ring of sustain abilities will keep your stats intact. Deep dwarf characters should be particularly cautious around them.
History
Ancient zymes were added in 0.12.
Categories:
- 0.12 articles
- Stubs
- Hit type
- Drain strength flavour
- Drain dexterity flavour
- Poison resistance
- Rot resistance
- Negative energy resistance
- Torment resistance
- Holy vulnerability
- Animal intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Medium monsters
- See invisible
- Levitate
- Monsters
- Crystal Ball Articles