Difference between revisions of "Stat zero"

From CrawlWiki
Jump to: navigation, search
m (update to 0.31)
m (bump)
Line 1: Line 1:
{{version031}}
+
{{version032}}
 
:''"Brainless" redirects here. If you were looking for the [[monster intelligence]] category, see [[:Category:Brainless intelligence]].''
 
:''"Brainless" redirects here. If you were looking for the [[monster intelligence]] category, see [[:Category:Brainless intelligence]].''
  
When one of a character's primary [[attributes]] ([[strength]], [[intelligence]], or [[dexterity]]) is lowered to 0 or below, the character suffers crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: <code>10 + 1d10 + the number of turns it was below 0</code> (Max: 200 turns).
+
When one of a character's primary [[attributes]] ([[strength]], [[intelligence]], or [[dexterity]]) is lowered to 0 or below, the character suffers crippling penalties until that attribute is raised above 0 again.
  
 
==Effects==
 
==Effects==
Line 9: Line 9:
 
*You immediately suffer 2-4 turns of [[paralysis]], which ignores a [[Formicid]]'s [[stasis]].
 
*You immediately suffer 2-4 turns of [[paralysis]], which ignores a [[Formicid]]'s [[stasis]].
 
*You are [[slow]]ed until the stat completely recovers.
 
*You are [[slow]]ed until the stat completely recovers.
 +
 +
To remove the negative effects, you must increase your stats above 0 for a period of time equal to: <code>10 + 1d10 + the number of turns it was below 0</code> (Max: 200 turns).
  
 
The following effects are dependent on the specific stat which was drained to 0:
 
The following effects are dependent on the specific stat which was drained to 0:
Line 20: Line 22:
  
 
===Clumsy (Dexterity)===
 
===Clumsy (Dexterity)===
*Your [[EV]] score is set to <code>2 + size_bonus + [[Repulsion field]] bonus</code>.
+
*Your base [[EV]] score is set to <code>2 + size_bonus</code>.
 
*Your [[SH]] score is set to 0.
 
*Your [[SH]] score is set to 0.
 
*Your [[stealth]] score is set to 0.
 
*Your [[stealth]] score is set to 0.
Line 32: Line 34:
 
*The melee attacks of certain monsters:
 
*The melee attacks of certain monsters:
 
**{{monsterlink|Quasit}} (dexterity only)
 
**{{monsterlink|Quasit}} (dexterity only)
**{{monsterlink|Ghost moth}}
+
**{{monsterlink|Ghost moth}} (ghost moths have multiple attacks and move fast enough that it may drain you multiple times per turn)
 
**{{monsterlink|Eidolon}}
 
**{{monsterlink|Eidolon}}
 +
**{{monsterlink|Pandemonium lord}} (they may, very rarely, have stat draining attacks)
 
*Decomposition from attempted [[mutation]] of an undead character.
 
*Decomposition from attempted [[mutation]] of an undead character.
  
 
'''By more than 1 at a time:'''
 
'''By more than 1 at a time:'''
*[[Corrupting Pulse]] can give transient (temporary) mutations, which can include [[Bad_mutations#Reduced_Attributes|Reduced Attributes]] (-2 stat).
+
*[[Corrupting Pulse]] can give transient (temporary) mutations, which can include [[Bad_mutations#Reduced_Attributes|Reduced Attributes]] (-2 stat). This is ''technically'' not stat drain, but functions nearly identically (temporary stat loss that is cured through XP gain)
 
**{{monsterlink|Wretched star}}
 
**{{monsterlink|Wretched star}}
*[[Brain Feed]]: Drains 1-3 intelligence in one go.
 
**{{monsterlink|Orange crystal statue}}
 
 
*[[Hell's mystical force]] can drain up to 5 stat points when you descend down a stair, and can also give transient mutations.
 
*[[Hell's mystical force]] can drain up to 5 stat points when you descend down a stair, and can also give transient mutations.
 
*Mummy [[death curse]]s drain from 1-4 of a random stat.
 
*Mummy [[death curse]]s drain from 1-4 of a random stat.
*Quaffing a [[potion of degeneration]] drains 1-3 of each stat.
+
*Quaffing an unidentified [[potion of degeneration]] drains 1-3 of each stat.
 
*[[Throw Klown Pie]] can drain 1-3 of each stat.
 
*[[Throw Klown Pie]] can drain 1-3 of each stat.
 
**{{monsterlink|Killer Klown}}
 
**{{monsterlink|Killer Klown}}

Revision as of 18:38, 29 December 2024

Version 0.32: This article may not be up to date for the latest stable release of Crawl.
"Brainless" redirects here. If you were looking for the monster intelligence category, see Category:Brainless intelligence.

When one of a character's primary attributes (strength, intelligence, or dexterity) is lowered to 0 or below, the character suffers crippling penalties until that attribute is raised above 0 again.

Effects

The following effects occur when any stat reaches 0:

To remove the negative effects, you must increase your stats above 0 for a period of time equal to: 10 + 1d10 + the number of turns it was below 0 (Max: 200 turns).

The following effects are dependent on the specific stat which was drained to 0:

Collapse (Strength)

  • You do not regenerate HP when monsters are in sight.

Brainless (Intelligence)

Clumsy (Dexterity)

  • Your base EV score is set to 2 + size_bonus.
  • Your SH score is set to 0.
  • Your stealth score is set to 0.
  • You can't stab monsters.

Causes

The following sources of stat drain can all temporarily lower your attributes (Str, Int, Dex):

By 1 at a time:

  • The Deterioration mutation.
  • The melee attacks of certain monsters:
    • 5 Quasit.png Quasit (dexterity only)
    • y Ghost moth.png Ghost moth (ghost moths have multiple attacks and move fast enough that it may drain you multiple times per turn)
    • W Eidolon.png Eidolon
    • & Pandemonium lord.png Pandemonium lord (they may, very rarely, have stat draining attacks)
  • Decomposition from attempted mutation of an undead character.

By more than 1 at a time:

As you gain experience, you regain stats lost through temporary drain or mutation.

Stats can be more permanently lowered by the following means:

  • Mutations (such as from Malmutate) which affect attributes. This lasts until the mutation is removed somehow.
  • Equipment with negative stat modifiers. But, you can remove the equipment to restore the stat.

Precautions

Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 6 could conceivably be reduced to 0 by a single unfortunate effect, and below 11 are vulnerable to stat zero from repeated effects.

Specifically, Hell effects can reduce an attribute by up to 5 in a single go, while Zot traps, and mummy death curses reduce up to 4. You may wish to bring all of your attributes up to a minimum of 9 to guarantee that you can survive two worst-case scenario effects from the latter. All three happen reasonably late in the game, so early level ups should not take stat zero into account (unless you find a great stat-reducing artefact).

Outside of the extended game, stat zero only realistically happens to the extreme end of combinations, such as a Minotaur Berserker or Deep Elf Conjurer. A human, for example, is normally much less vulnerable to its effects.

History

  • Prior to 0.28, zero intelligence only had an 80% chance to fail reading scrolls. Zero strength's -Regen was a flat regen/4 modifier.
  • Prior to 0.19, sustain attributes existed which would halve stat damage. Hence, multi-point stat damage was roughly halved in 0.19.
  • Prior to 0.17, taking further stat damage after a stat reached 0 would inflict HP damage.
  • Prior to 0.15, items had mass, and strength determined your carrying capacity. Collapse seriously reduced this.
  • Stat zero was added in 0.13, replacing stat death.