Difference between revisions of "Undying armoury"
m |
Kernmantle (talk | contribs) |
||
Line 4: | Line 4: | ||
==Useful Info== | ==Useful Info== | ||
− | '''Undying | + | An '''Undying armoury''' can temporarily upgrade the weapons of 5-7 nearby allies. Those weapons tend to be top-tier items, with good plusses (from +4 to +9), and ''any'' brand, making possible normally unseen weapon/brand combinations: eg, a [[triple crossbow]] of [[distortion]]. These summoned weapons disappear once the monster is felled. They can also cast a damaging spell that also summons a short-lived [[dancing weapon]] near its target. Undying armouries appear in [[the Vaults]]. |
+ | |||
+ | <!-- TO BE RESEARCHED: is there a timeout on the bestowed weapons? Or do they persist for as long as the Undying armoury lives? Can it be affecting 5-7 new allies each time the spell is cast? Or are only 5-7 allies affected at any one time? --> | ||
{{monster spells}} | {{monster spells}} | ||
+ | |||
+ | ==Strategy== | ||
==Tips & Tricks== | ==Tips & Tricks== |
Revision as of 12:52, 7 July 2024
Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
- This page is a stub. You could probably expand this page should you wish to do so.
undying armoury v | |
---|---|
HP | 64-130 |
HD | 17 |
XP | 1267 |
Speed | 10 |
AC | 11 |
EV | 19 |
Will | 120 |
Attack1 | 27 (hit: plain) |
Attack2 | 27 (hit: plain) |
Attack3 | 27 (hit: plain) |
Resistances | rF+ rC+ rElec rPois+++ rDrown rMiasma rN+++ rTorm rSticky |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Human |
Uses | Open doors |
Holiness | Undead |
Size | Medium |
Type | undying armoury, undying armoury |
Flags | Fighter Flying Unbreathing Evil Insubstantial |
A swirling tempest of souls and steel: knights and blacksmiths and weaponmasters, all bound to weapons they once held in life. To fight one is like fighting an entire army. |
Useful Info
An Undying armoury can temporarily upgrade the weapons of 5-7 nearby allies. Those weapons tend to be top-tier items, with good plusses (from +4 to +9), and any brand, making possible normally unseen weapon/brand combinations: eg, a triple crossbow of distortion. These summoned weapons disappear once the monster is felled. They can also cast a damaging spell that also summons a short-lived dancing weapon near its target. Undying armouries appear in the Vaults.
Spells
Spell set I | ||
---|---|---|
Slot1 | Bestow Arms | Natural flag |
Slot2 | Flashing Balestra (3d24) | Natural flag |
Strategy
Tips & Tricks
History
- In 0.32, undying armouries will be added to the game, replacing tentacled monstrosities in the Vaults.
Categories:
- Trunk articles
- Stubs
- Hit type
- Plain flavour
- Fire resistance
- Cold resistance
- Electricity resistance
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Sticky flame resistance
- Holy vulnerability
- Human intelligence
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Fighter
- Flying
- Unbreathing monsters
- Evil
- Evil monsters
- Insubstantial monsters
- Monsters
- Spellcaster
- Crystal Ball Articles