Difference between revisions of "Norris"
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{{monster | {{monster | ||
|name=Norris | |name=Norris | ||
|glyph={{LightRed|@}} | |glyph={{LightRed|@}} | ||
− | |tile=[[ | + | |tile=[[File:Norris.png]] |
− | |flags={{ | + | |flags={{Actual spells flag}}<br>{{Fighter flag}}<br>{{Speaks flag}}<br>{{Unique flag}}<br>{{Evil flag}}<br>{{Spellcaster flag}}<br>{{Warm blood flag}}<br>{{See invisible flag}} |
|resistances=None | |resistances=None | ||
− | |vulnerabilities= | + | |vulnerabilities={{Holy vulnerability}} |
|max_chunks=3 | |max_chunks=3 | ||
|meat={{Contaminated corpse}} | |meat={{Contaminated corpse}} | ||
− | |xp= | + | |xp=7343 |
|holiness={{Natural}} | |holiness={{Natural}} | ||
|magic_resistance=133 | |magic_resistance=133 | ||
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|armour_class=1 | |armour_class=1 | ||
|evasion=9 | |evasion=9 | ||
− | |habitat= | + | |habitat=Land |
− | |speed=10 | + | |speed= 10 |
|size={{Medium}} | |size={{Medium}} | ||
− | |item_use={{Weapons armour}} | + | |item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}} |
|attack1=36 ({{Hit type}}: {{Plain flavour}}) | |attack1=36 ({{Hit type}}: {{Plain flavour}}) | ||
|attack2= | |attack2= | ||
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|species=human | |species=human | ||
}} | }} | ||
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{{Flavour|A relaxed peace-in-death cultist with a healthy tan and a soothing voice. He doesn't really care if it is you or him who dies - "both" would probably be the best option. | {{Flavour|A relaxed peace-in-death cultist with a healthy tan and a soothing voice. He doesn't really care if it is you or him who dies - "both" would probably be the best option. | ||
Revision as of 21:08, 2 May 2013
Version 0.11: This article may not be up to date for the latest stable release of Crawl.
Norris @ | |
---|---|
HP | 214 |
HD | 20 |
XP | 7343 |
Speed | 10 |
AC | 1 |
EV | 9 |
Will | 133 |
Attack1 | 36 (hit: plain)
|
Resistances | None |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Actual spells Fighter Speaks Unique Evil Spellcaster Warm-blooded See invisible |
A relaxed peace-in-death cultist with a healthy tan and a soothing voice. He doesn't really care if it is you or him who dies - "both" would probably be the best option.
"Death and death alone gives meaning to life and this meaning is entirely negative." -Georges Poulet |
Contents
Useful Info
Norris is a dangerous unique spell caster. While he generally arrives unarmoured and has no resistances, he tends to open combat by debilitating you with spells before sweeping into you with powerful two-handed weapon attacks.
Location
- The Dungeon:17-19
- The Elven Halls:2-3
- The Swamp:2-4
- The Shoals:2-4
- The Snake Pit:2-4
- The Spider's Nest:2-4
- The Vaults:1-3
Spells
Spell set | |
---|---|
Slot1 | Brain Feed |
Slot2 | Smiting (7-17) |
Slot3 | Invisibility |
Slot4 | Confuse |
Slot5 | Paralyse |
Slot6 | Minor Healing |
Tips & Tricks
- He has decent HP, but little staying power. While you can protect against some of his spells with See invisible, Clarity, Stasis, or high magic resistance, hitting him with a fast overwhelming offense gives him little time for trickery. Just be aware that he hits HARD in melee; flimsy characters may find it worth enduring some smites and intelligence damage to keep him at range.
- Norris also appears in Dungeon Sprint: Red Sonja.