Difference between revisions of "Ability"

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Abilities can be:
 
Abilities can be:
*Natural abilities, such as a [[naga]]'s [[Good mutations#Poison Spit|Poison Spit]] ability
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*Natural abilities, such as a [[naga]]'s [[Spit Poison]] ability
 
*Powers given by [[mutation]]s, such as [[blink]]ing
 
*Powers given by [[mutation]]s, such as [[blink]]ing
 
*Powers given by an [[item]], such as [[Evoke Invisibility]] from the [[ring of invisibility]]
 
*Powers given by an [[item]], such as [[Evoke Invisibility]] from the [[ring of invisibility]]
 
*Powers given by a [[god]], such as [[Elyvilon]]'s Lesser Healing
 
*Powers given by a [[god]], such as [[Elyvilon]]'s Lesser Healing
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*Powers given as part of a spell, such as [[Delayed Fireball]]
  
 
Abilities have both a cost and a chance of success. They may also depend on the player's state; eg. vampires cannot transform into [[Bat Form]] while full of blood. Many abilities are disabled if you are [[silence]]d.
 
Abilities have both a cost and a chance of success. They may also depend on the player's state; eg. vampires cannot transform into [[Bat Form]] while full of blood. Many abilities are disabled if you are [[silence]]d.

Revision as of 09:13, 14 April 2013

For unique monster abilities, see Special ability

An ability is a power that a player character may have, and may choose to use at any time. Abilities can be unleashed by pressing the a key.

Abilities can be:

Abilities have both a cost and a chance of success. They may also depend on the player's state; eg. vampires cannot transform into Bat Form while full of blood. Many abilities are disabled if you are silenced.

Ability Costs

Unlike spells, which almost always only cost MP and spell hunger, abilities can have multiple costs. These include: