Difference between revisions of "Ballistomycete"
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*There can be up to 25 ballistomycetes on a floor at any given time. Any spore explosions beyond that will cause damage and confusion, but nothing else. | *There can be up to 25 ballistomycetes on a floor at any given time. Any spore explosions beyond that will cause damage and confusion, but nothing else. | ||
*Killing the entire colony will remove all moldy floor tiles, reward you with experience, and display the message: | *Killing the entire colony will remove all moldy floor tiles, reward you with experience, and display the message: | ||
+ | {{crawlquote|Having destroyed the fungal colony, you feel a bit more experienced.}} | ||
− | {{ | + | ====Hyperactive Ballistomycete==== |
+ | [[File:Hyperactive ballistomycete.png]] Followers of [[Fedhas Madash]] may use his Evolution ability to upgrade a ballistomycete to a hyperactive state. Hyperactive ballistomycetes will repeatedly cause explosions of spores similar to those of [[giant spore]]s before eventually dying, leaving more ballistomycetes in their wake. | ||
+ | {{flavour|This ballistomycete is in a state of all-out reproduction. It is constantly ravaged by explosions of spores, damaging everything around, and it is ultimately going to die to its own spores. | ||
− | + | Be sure to keep your distance!}} | |
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==Tips & Tricks== | ==Tips & Tricks== | ||
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*Killing inactive ballistomycetes does not cause others to immediately become active, as is the case when you kill active ballistomycetes. Because of this, it's possible to "prune" an out-of-control outbreak without dooming yourself. | *Killing inactive ballistomycetes does not cause others to immediately become active, as is the case when you kill active ballistomycetes. Because of this, it's possible to "prune" an out-of-control outbreak without dooming yourself. | ||
*[[Conservation]] will protect your food from contamination, and [[clarity]] will stop you from being confused, but it's best not to get caught in spore explosions at all. A [[wand of magic darts]] can reliably one-shot them. | *[[Conservation]] will protect your food from contamination, and [[clarity]] will stop you from being confused, but it's best not to get caught in spore explosions at all. A [[wand of magic darts]] can reliably one-shot them. | ||
− | + | *If you've killed everything attached to a particular patch of mold and it doesn't disappear, there's probably another patch (or maybe just a single spore) lurking somewhere else on the floor. | |
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Revision as of 18:17, 2 May 2013
Version 0.11: This article may not be up to date for the latest stable release of Crawl.
ballistomycete f | |
---|---|
HP | 20 - 32 |
HD | 4 |
XP | 500 (when colony is destroyed) "(whencolonyisdestroyed)" can not be assigned to a declared number type with value 500.
|
Speed | 0 |
AC | 1 |
EV | 0 |
Will | Immune
|
Resistances | rPois+, rN+, rTorm |
Vulnerabilities | None |
Habitat | land |
Intelligence | Plant |
Uses | Uses nothing |
Holiness | Plant |
Size | Tiny |
Type | fungus, ballistomycete |
Flags | Stationary No experience gain (until colony destroyed) |
A lumpy reddish fungus covered in knobbly rhizome growths, growing well in the dank underground dungeon. |
Contents
Useful Info
A ballistomycete is a plant-type monster, capable of spawning giant spores for both reproductive and combat purposes. Although seemingly harmless, they can become a serious menace if left unchecked, taking over the level and spitting out explosive spores at you endlessly. They give no experience individually, but offer a large chunk for killing off the entire colony.
Ballistomycete Life Cycle
- After wandering for 40 turns, crashing into a player, or taking damage, a spore will explode, dealing damage, confusion, and food destruction. This also creates a random number of new inactive ballistomycetes in the blast radius (2~3 on average)
- When this explosion occurs, a random ballistomycete on the level is activated. Roughly 500 turns later, it will create a new spore, continuing the cycle.
- If you kill an active ballistomycete, a random number of other ballistomycetes will activate.
- There can be up to 25 ballistomycetes on a floor at any given time. Any spore explosions beyond that will cause damage and confusion, but nothing else.
- Killing the entire colony will remove all moldy floor tiles, reward you with experience, and display the message:
Having destroyed the fungal colony, you feel a bit more experienced.
Hyperactive Ballistomycete
Followers of Fedhas Madash may use his Evolution ability to upgrade a ballistomycete to a hyperactive state. Hyperactive ballistomycetes will repeatedly cause explosions of spores similar to those of giant spores before eventually dying, leaving more ballistomycetes in their wake.
This ballistomycete is in a state of all-out reproduction. It is constantly ravaged by explosions of spores, damaging everything around, and it is ultimately going to die to its own spores.
Be sure to keep your distance! |
Tips & Tricks
- Giant spores leave a trail of moss behind them which lights a trail when a new ballistomycete activates, giving you a good idea of where to go next.
- Killing inactive ballistomycetes does not cause others to immediately become active, as is the case when you kill active ballistomycetes. Because of this, it's possible to "prune" an out-of-control outbreak without dooming yourself.
- Conservation will protect your food from contamination, and clarity will stop you from being confused, but it's best not to get caught in spore explosions at all. A wand of magic darts can reliably one-shot them.
- If you've killed everything attached to a particular patch of mold and it doesn't disappear, there's probably another patch (or maybe just a single spore) lurking somewhere else on the floor.