Difference between revisions of "Book of Minor Magic"

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(Added images, rewrote strategy)
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{| cellpadding="5" border="1"
 
{| cellpadding="5" border="1"
 
|- align="center"
 
|- align="center"
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| '''Tile'''
 
| '''Spell'''
 
| '''Spell'''
 
| '''Type'''
 
| '''Type'''
 
| '''Level'''
 
| '''Level'''
 
|-
 
|-
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| [[File:Magic dart.png]]
 
| a - [[Magic Dart]]
 
| a - [[Magic Dart]]
 
| Conjuration
 
| Conjuration
 
| 1
 
| 1
 
|-
 
|-
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| [[File:Blink.png]]
 
| b - [[Blink]]
 
| b - [[Blink]]
 
| Translocation
 
| Translocation
 
| 2
 
| 2
 
|-
 
|-
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| [[File:Call imp.png]]
 
| c - [[Call Imp]]
 
| c - [[Call Imp]]
 
| Summoning
 
| Summoning
 
| 2
 
| 2
 
|-
 
|-
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| [[File:Repel missiles.png]]
 
| d - [[Repel Missiles]]
 
| d - [[Repel Missiles]]
 
| Charms/Air
 
| Charms/Air
 
| 2
 
| 2
 
|-
 
|-
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| [[File:Slow.png]]
 
| e - [[Slow]]
 
| e - [[Slow]]
 
| Hexes
 
| Hexes
 
| 2
 
| 2
 
|-
 
|-
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| [[File:Conjure flame.png]]
 
| f - [[Conjure Flame]]
 
| f - [[Conjure Flame]]
 
| Conjuration/Fire
 
| Conjuration/Fire
 
| 3
 
| 3
 
|-
 
|-
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| [[File:Mephitic cloud.png]]
 
| g - [[Mephitic Cloud]]
 
| g - [[Mephitic Cloud]]
 
| Conjuration/Poison/Air
 
| Conjuration/Poison/Air
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Before 0.8, players could choose from three versions of the starting book: [[Book of Minor Magic (flame)|flame]], [[Book of Minor Magic (frost)|frost]] and [[Book of Minor Magic (summ)|summoning]].
 
Before 0.8, players could choose from three versions of the starting book: [[Book of Minor Magic (flame)|flame]], [[Book of Minor Magic (frost)|frost]] and [[Book of Minor Magic (summ)|summoning]].
  
==(New Player) Strategy==
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==Strategy==
The Wizard, like its ''Dungeons & Dragons'' equivalent, is very powerful in situations it is prepared for. Each spell has its own tactical uses, but this section will be about Mephitic Cloud and Call Imp. With careful play, you can survive until you begin (usually, with luck) finding other spellbooks to learn spells from.
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This is a great starting book for beginners, as mephitic cloud and call imp can easily get you through the earlygame. Repel missiles is also a great spell to survive [[Centaur]]s, and blink can get you out of nasty situations pretty quickly. However, once you encounter the Lair, the spells this book provides aren't strong enough anymore, and you'll need help of other spells or items to survive there.
 
 
Call Imp gives the versatility of a summoner, ''and'' a Necromancer through the use of shadow imps. Imps are highly effective at taking down larger foes when you have the mana to support casting for reinforcements.
 
 
 
Mephitic Cloud is very useful for most of the early game, before enemies begin gaining resistances. Beware undead and player ghosts, especially other wizards! A useful beginner's strategy consists simply of confusing the targets through the use of Mephitic Cloud, and then summoning/directing a swarm of imps to attack the targets.
 
 
 
It is not a strategy that will win you the game, but it will work to get you started. (Note: I am by no means saying this is the only way to play, just a tactic that helped me learn to be a better player.)--[[User:Seringol|Seringol]] 18:57, 29 July 2012 (UTC))
 
  
 
[[Category:Starting book]]
 
[[Category:Starting book]]

Revision as of 12:37, 10 May 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.


Type Book
Name Book of Minor Magic
A spellbook containing a variety of simple but useful magical incantations. Many prominent spellcasters used this book to begin their arcane studies. First published three centuries ago, it is one of the most well-known grimoires in the world, and is currently on its eighty-eighth printing.

Spells

Tile Spell Type Level
Magic dart.png a - Magic Dart Conjuration 1
Blink.png b - Blink Translocation 2
Call imp.png c - Call Imp Summoning 2
Repel missiles.png d - Repel Missiles Charms/Air 2
Slow.png e - Slow Hexes 2
Conjure flame.png f - Conjure Flame Conjuration/Fire 3
Mephitic cloud.png g - Mephitic Cloud Conjuration/Poison/Air 3


This is the starting book of the Wizard background.

Trivia

Before 0.8, players could choose from three versions of the starting book: flame, frost and summoning.

Strategy

This is a great starting book for beginners, as mephitic cloud and call imp can easily get you through the earlygame. Repel missiles is also a great spell to survive Centaurs, and blink can get you out of nasty situations pretty quickly. However, once you encounter the Lair, the spells this book provides aren't strong enough anymore, and you'll need help of other spells or items to survive there.