Difference between revisions of "Vampire knight"
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Revision as of 09:25, 2 June 2013
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
For a list of all vampires, see list of vampires.
vampire knight V | |
---|---|
HP | 52-95 |
HD | 11 |
XP | 1437 |
Speed | 10 |
AC | 10 |
EV | 10 |
Will | 88 |
Attack1 | 33 (hit: plain) |
Attack2 | 15 (bite: vampiric)
|
Resistances | rC+, rPois+++, rN+++, rTorm, rRot+++, rDrown |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Undead |
Size | Medium |
Type | vampire, vampire |
Flags | Actual spells Fighter Speaks Blood scent Evil Spellcaster Warm-blooded See invisible |
A powerful warrior, with skills undiminished by undeath. |
Useful Info
Vampire knights are a tougher form of vampire, with a much more powerful melee attack and a more dangerous spell list. If they manage to find a heavy weapon they can deal impressive amounts of damage, but in general they aren't too threatening. They can be found in the Crypt.
Spells
Spell set | |
---|---|
Slot1 | Blink Close |
Slot2 | Paralyse |
Slot3 | Haste |
Slot4 | Invisibility |
Slot5 | none |
Slot6 | Vampiric Draining |
Tips & Tricks
- The biggest danger in fighting vampire knights is if they manage to paralyze you, though even decent magic resistance will make this unlikely.
Categories:
- 0.12 articles
- Hit type
- Plain flavour
- Bite type
- Vampiric flavour
- Cold resistance
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Drown resistance
- Holy vulnerability
- Holy wrath vulnerability
- High intelligence
- Weapons armour
- Starting equipment
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Actual spells
- Fighter
- Speaking monster
- Blood scent
- Evil
- Evil monsters
- Spellcaster
- Warm-blooded
- See invisible
- Monsters