Difference between revisions of "Jorgrun"
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− | + | ''For a list of all deep dwarves, see [[List of deep dwarves]].'' | |
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==Tips & Tricks== | ==Tips & Tricks== | ||
*Avoid him if you have low [[magic resistance]]. Petrify is his most dangerous weapon. | *Avoid him if you have low [[magic resistance]]. Petrify is his most dangerous weapon. | ||
− | *[[Flight]] is very useful here, because it divides the damage you take from [[Shatter]] by 3. Using [[Spider Form]] is probably a bad idea because you should be trying to stay away from any walls and your low [[AC]] means that you will take massive damage from LRD. | + | *[[Flight]] is very useful here, because it divides the damage you take from [[Shatter]] by 3. Just try not to be flying over deep water or lava while fighting him -- being petrified in that situation is pretty much instant death. |
− | *Don't forget that he can't regenerate hit points. | + | **Using [[Spider Form]] is probably a bad idea because you should be trying to stay away from any walls and your low [[AC]] means that you will take massive damage from LRD. |
+ | *Don't forget that he can't regenerate hit points. If you take too much of a beating, leave and come back after you've healed. | ||
==History== | ==History== | ||
Jorgrun was added in [[0.12]]. | Jorgrun was added in [[0.12]]. |
Revision as of 07:28, 9 June 2013
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
For a list of all deep dwarves, see List of deep dwarves.
Jorgrun q | |
---|---|
HP | 120 |
HD | 15 |
XP | 1705 |
Speed | 10 |
AC | 2 |
EV | 15 |
Will | 120 |
Attack1 | 20 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | dwarf, deep dwarf |
Flags | Actual spells Speaks Unique No regenerate Spellcaster Warm-blooded |
A deep dwarven magician, particularly well-attuned to the dungeon around him. He wields powerful earth magic in combat. |
Useful Info
Jorgrun is a unique earth-themed deep dwarf. He wields a staff of earth (33%) or a dwarven quarterstaff of crushing (66%).
Location
- The Dungeon: 17-27
- The Elven Halls: 2-3
- The Swamp: 2-5
- The Snake Pit: 2-5
- The Shoals: 2-5
- The Spider's Nest: 2-5
- The Vaults
- The Crypt
- The Hall of Blades
- The Tomb
Spells
Spell set | |
---|---|
Slot1 | Lee's Rapid Deconstruction |
Slot2 | Petrify |
Slot3 | none |
Slot4 | Shatter |
Slot5 | Dig |
Slot6 | none |
Tips & Tricks
- Avoid him if you have low magic resistance. Petrify is his most dangerous weapon.
- Flight is very useful here, because it divides the damage you take from Shatter by 3. Just try not to be flying over deep water or lava while fighting him -- being petrified in that situation is pretty much instant death.
- Using Spider Form is probably a bad idea because you should be trying to stay away from any walls and your low AC means that you will take massive damage from LRD.
- Don't forget that he can't regenerate hit points. If you take too much of a beating, leave and come back after you've healed.
History
Jorgrun was added in 0.12.