Difference between revisions of "Terence"
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| − | + | {{Flavour|A violent murder who kills for both pleasure and profit, Terence has been forced into hiding after a botched job, and can't really afford to risk letting anyone who has seen him leave the dungeon alive - there is a price on his head, after all.<br /><br />He looks dangerous.}} | |
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==Useful Info== | ==Useful Info== | ||
Revision as of 02:10, 25 August 2013
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
| Terence @ | |
|---|---|
| HP | 20 |
| HD | 2 |
| XP | 18 |
| Speed | 10 |
| AC | 0 |
| EV | 10 |
| Will | 8 |
| Attack1 | 5 (hit: plain)
|
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Normal |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Medium |
| Type | human, human |
| Flags | Speaks Unique Warm-blooded |
| A violent murder who kills for both pleasure and profit, Terence has been forced into hiding after a botched job, and can't really afford to risk letting anyone who has seen him leave the dungeon alive - there is a price on his head, after all. He looks dangerous. |
Useful Info
Terence is a weak unique human fighter, likely one of the first uniques you will encounter and much less deadly than Sigmund. He occasionally generates with a good wand, but should not pose much of a threat otherwise. Disable him with your own wands or soften him up with throwing weapons if you don't want to risk him getting a lucky hit in, but you can probably beat him without getting damaged much anyway.
Location
- The Dungeon:2-3
Tips & Tricks
- None needed, though don't be so overconfident that you attack him while wounded. Take him out and collect that cheap XP.