Difference between revisions of "Elemental wellspring"

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(remove their summoning spell)
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==Useful Info==
 
==Useful Info==
'''Elemental wellsprings''' are aquatic monsters who batter you with pounding waves and pour out summoned [[water elemental]]s to attack you. They can be found in any area where water exists, except for the first half of the Dungeon.
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'''Elemental wellsprings''' are aquatic monsters who batter you with pounding waves. They can be found with a band of [[water elemental]]s in any area where water exists, except for the first half of the Dungeon.
  
 
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|slot1=[[Primal Wave]] (3d21)
 
|slot1=[[Primal Wave]] (3d21)
 
|slot2=[[Primal Wave]] (3d21)
 
|slot2=[[Primal Wave]] (3d21)
|slot3=[[Summon Water Elementals]]
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|slot3=''none''
 
|slot4=[[Primal Wave]] (3d21)
 
|slot4=[[Primal Wave]] (3d21)
 
|slot5=[[Primal Wave]] (3d21)
 
|slot5=[[Primal Wave]] (3d21)
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*Primal Wave can deal serious damage to weaker characters, especially if you're already dealing with trouble. Fortunately they can't leave the bodies of water they live in. If you encounter an elemental wellspring and you're not at full health or have other opponents in sight, feel free to back away from it and come back when you're better prepared.
 
*Primal Wave can deal serious damage to weaker characters, especially if you're already dealing with trouble. Fortunately they can't leave the bodies of water they live in. If you encounter an elemental wellspring and you're not at full health or have other opponents in sight, feel free to back away from it and come back when you're better prepared.
 
*Aquatic and non-breathing characters ([[octopode]]s, [[merfolk]], grey [[draconian]]s, and [[mummies]]) all take significantly reduced damage from Primal Wave, and you'll have an easier time moving about in the watery aftermath if you're [[fly]]ing above it.
 
*Aquatic and non-breathing characters ([[octopode]]s, [[merfolk]], grey [[draconian]]s, and [[mummies]]) all take significantly reduced damage from Primal Wave, and you'll have an easier time moving about in the watery aftermath if you're [[fly]]ing above it.
*While water elementals aren't terribly dangerous on their own, their asphyxiating attacks can cause major damage over time, as well as effectively [[silence|silencing]] casters. Avoid letting the summoned swarm surround you if you can help it.
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*While water elementals aren't terribly dangerous on their own, their asphyxiating attacks can cause major damage over time, as well as effectively [[silence|silencing]] casters. Lure them away from their boss.
  
 
==History==
 
==History==

Revision as of 16:14, 17 September 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.
elemental wellspring EElemental wellspring.png
HP 58-92
HD 15
XP 1278
Speed 10
AC 8
EV 8
Will Immune



Resistances rElec, rPois+,
rN+++, rTorm,
rRot+++, rDrown
Vulnerabilities None
Habitat Water
Intelligence Plant
Uses Uses nothing
Holiness Non-living
Size Big
Type elemental, elemental wellspring
Flags Silence immune
A swirling conflux of elemental water streaming from the elemental plane into this one. Floods and the spirits who dwell within them seem to issue from it without limit.

Useful Info

Elemental wellsprings are aquatic monsters who batter you with pounding waves. They can be found with a band of water elementals in any area where water exists, except for the first half of the Dungeon.

Spells

Spell set
Slot1 Primal Wave (3d21)
Slot2 Primal Wave (3d21)
Slot3 none
Slot4 Primal Wave (3d21)
Slot5 Primal Wave (3d21)
Slot6 none

Tips & Tricks

  • Invisibility will greatly reduce their chances of casting anything while you're getting close to them or attacking them.
  • Primal Wave can deal serious damage to weaker characters, especially if you're already dealing with trouble. Fortunately they can't leave the bodies of water they live in. If you encounter an elemental wellspring and you're not at full health or have other opponents in sight, feel free to back away from it and come back when you're better prepared.
  • Aquatic and non-breathing characters (octopodes, merfolk, grey draconians, and mummies) all take significantly reduced damage from Primal Wave, and you'll have an easier time moving about in the watery aftermath if you're flying above it.
  • While water elementals aren't terribly dangerous on their own, their asphyxiating attacks can cause major damage over time, as well as effectively silencing casters. Lure them away from their boss.

History

Elemental wellsprings will be added in 0.13