Difference between revisions of "Vampire knight"
(Cleaned up, updated resistances / vulnerabilities) |
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Revision as of 06:02, 21 December 2012
vampire knight V [[File:{{{tile_name}}}.png|32px]] | |
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HP | 51 - 98 |
HD | 11 |
XP | 1438 |
Speed | 10 |
AC | 10 |
EV | 10 |
Will | 88 |
Attack1 | 33 (hit: plain) |
Attack2 | 15 (bite: vampiric)
|
Resistances | rPois+, rC+, rRot, rN+, rTorm |
Vulnerabilities | Holy |
Habitat | land |
Intelligence | High |
Uses | Weapons & armour |
Holiness | Undead |
Size | Medium |
Type | vampire, vampire |
Flags | Fighter Spellcaster See invisible Evil Speaks Blood scent |
A powerful warrior, with skills undiminished by undeath. |
Useful Info
Vampire knights are a tougher form of vampire, with a much more powerful melee attack and a more dangerous spell list. If they manage to find a heavy weapon they can deal impressive amounts of damage, but in general they aren't too threatening. They can be found in the Crypt.
Spells: Paralyse, Haste, Invisibility, Minor Healing, Vampire Summon
Tips & Tricks
- The biggest danger in fighting vampire knights is if you actually get paralyzed by their Paralyze spell. Even decent magic resistance will make this unlikely though.
Categories:
- Hit type
- Plain flavour
- Bite type
- Vampiric flavour
- Poison resistance
- Cold resistance
- Rot resistance
- Negative energy resistance
- Torment resistance
- Holy vulnerability
- High intelligence
- Weapons armour
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Fighter
- Spellcaster
- See invisible
- Evil
- Evil monsters
- Speaking monster
- Blood scent
- Monsters