Difference between revisions of "Great orb of eyes"
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|glyph={{LightGreen|G}} | |glyph={{LightGreen|G}} | ||
|tile=[[File:Great orb of eyes.png]] | |tile=[[File:Great orb of eyes.png]] | ||
− | |flags={{ | + | |flags={{Levitate flag}}<br>{{No skeleton flag}}<br>{{See invisible flag}}<br>{{!sil flag}} |
|resistances={{Poison resistance}} | |resistances={{Poison resistance}} | ||
|vulnerabilities=None | |vulnerabilities=None | ||
− | |max_chunks= | + | |max_chunks=0 |
− | |meat={{ | + | |meat={{No corpse}} |
− | |xp= | + | |xp=1027 |
|holiness={{Natural}} | |holiness={{Natural}} | ||
|magic_resistance=Immune | |magic_resistance=Immune | ||
− | |hp_range=50- | + | |hp_range=50-83 |
− | |avg_hp= | + | |avg_hp=66 |
|armour_class=10 | |armour_class=10 | ||
|evasion=3 | |evasion=3 | ||
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|species=great orb of eyes | |species=great orb of eyes | ||
}} | }} | ||
+ | {{Flavour|A levitating ball, covered in malignant eyes and humming with eldritch energies.}} | ||
+ | |||
<!--monster-bot-end--> | <!--monster-bot-end--> | ||
{{list of | eyeballs}} | {{list of | eyeballs}} | ||
− | + | ||
==Useful Info== | ==Useful Info== |
Revision as of 22:24, 10 October 2013
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
great orb of eyes G | |
---|---|
HP | 50-83 |
HD | 12 |
XP | 1027 |
Speed | 10 |
AC | 10 |
EV | 3 |
Will | Immune |
Attack1 | 20 (bite: plain)
|
Resistances | rPois+ |
Vulnerabilities | None |
Habitat | Land |
Intelligence | High |
Uses | Uses nothing |
Holiness | Natural |
Size | Large |
Type | giant eyeball, great orb of eyes |
Flags | Levitate No skeleton See invisible Silence immune |
A levitating ball, covered in malignant eyes and humming with eldritch energies. |
For a list of all eyeballs, see list of eyeballs.
Useful Info
Great orbs of eyes are annoying spellcasting monsters that leave mutagenic corpses and are immune to anything that checks magic resistance. They can be found in the middle- to late-Dungeon, the Slime Pits, and the Vaults.
Spells
Spell set | |
---|---|
Slot1 | Paralyse |
Slot2 | Disintegrate (d44) |
Slot3 | none |
Slot4 | Slow |
Slot5 | Confuse |
Slot6 | Teleport Other |
Tips & Tricks
High magic resistance will prevent most of the above spells from affecting you, making these enemies much more dangerous to some species than others.