Difference between revisions of "Griffon"
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|glyph={{Yellow|H}} | |glyph={{Yellow|H}} | ||
|tile=[[File:Griffon.png]] | |tile=[[File:Griffon.png]] | ||
− | |flags={{ | + | |flags={{Flying flag}}<br>{{Hybrid flag}}<br>{{Warm blood flag}} |
|resistances=None | |resistances=None | ||
|vulnerabilities=None | |vulnerabilities=None | ||
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|holiness={{Natural}} | |holiness={{Natural}} | ||
|magic_resistance=48 | |magic_resistance=48 | ||
− | |hp_range=50- | + | |hp_range=50-83 |
− | |avg_hp= | + | |avg_hp=66 |
|armour_class=4 | |armour_class=4 | ||
|evasion=6 | |evasion=6 | ||
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|species=griffon | |species=griffon | ||
}} | }} | ||
+ | {{Flavour|A large creature with the hindquarters of a lion and the wings, head and talons of a great eagle. | ||
+ | ---- | ||
+ | As when a Gryphon through the wilderness,<br> | ||
+ | With winged course, oâer hill and moory dale,<br> | ||
+ | Pursues the Arimaspian who by stealth<br> | ||
+ | Hath from his wakeful custody purloined<br> | ||
+ | His guarded gold.<br> | ||
+ | -Milton, _Paradise Lost_, Book II. 1667}} | ||
<!--monster-bot-end--> | <!--monster-bot-end--> | ||
− | + | ||
==Useful Info== | ==Useful Info== |
Revision as of 22:24, 10 October 2013
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
griffon H | |
---|---|
HP | 50-83 |
HD | 12 |
XP | 553 |
Speed | 10 |
AC | 4 |
EV | 6 |
Will | 48 |
Attack1 | 18 (bite: plain) |
Attack2 | 10 (peck: plain) |
Attack3 | 10 (claw: plain) |
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Natural |
Size | Big |
Type | griffon, griffon |
Flags | Flying Hybrid Warm-blooded |
A large creature with the hindquarters of a lion and the wings, head and talons of a great eagle.
As when a Gryphon through the wilderness, |
Useful Info
Griffons are large flying natural monsters, similar to hippogriffs but with stronger attacks and more HP. They are found in the middle Dungeon and the lower portions of the Lair.
Tips & Tricks
By the time you face them, most melee characters should have little difficulty soaking their damage output. Despite their decent HP, they have no resistances and low defenses, so casters should have no trouble keeping them at bay. Airstrike is particularly effective.