Difference between revisions of "Demonspawn mutations"
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=Tier 2 Facets= | =Tier 2 Facets= |
Revision as of 23:35, 19 November 2013
As demonspawn characters level up, they gain useful mutations due to their demonic ancestry. Demonspawn mutations are semi-random, according to the following rules. A 'facet' is a set of three levels in one mutation:
- 90% of the time, they mutate as follows:
- They gain one body-slot facet
- They gain one scales facet
- They gain two tier 2 facet
- They gain one tier 3 facets
- 10% of the time, they are "monstrous", and instead mutate as follows:
- They gain three body-slot facets (claws, horns or antennae, hooves or talons)
- They have no scales facets
- They gain two tier 2 facets
- They gain one tier 3 facet
Monstrous demonspawn are far more offensive-minded: they have lower AC due to their inability to wear any armour other than cloaks, shields, and body armour, but their claws make them well-suited to Unarmed Combat. Your auxiliary attacks also support close combat.
Here is a list of all possible demonspawn mutations. Note that many of these mutations can also be gained randomly. However, demonspawn mutations are unique in that they cannot be removed by any means. You can check your current mutations with shift-A.
Body-Slot Facets
Monstrous demonspawn develop 3 body-slot facets, while others gain 1.
Claws
Rank | Effect | Flavor |
1 | +2 unarmed base damage. Negated by gloves. | You have sharp fingernails. |
2 | +4 unarmed base damage. Negated by gloves. | You have very sharp fingernails. |
3 | +6 unarmed base damage. Prohibits gloves. | You have claws for hands. |
Using Unarmed Combat with level 3 Claws will decapitate hydra heads. | ||
Species notes: Ghouls start with rank 1 and Trolls start with rank 3. | ||
Horns
Rank | Effect | Flavor |
1 | Auxiliary headbutt attack. Prohibits helmets. | You have a pair of small horns on your head. |
2 | Improved auxiliary headbutt attack. Prohibits helmets. | You have a pair of horns on your head. |
3 | Superior auxiliary headbutt attack. Prohibits all headgear. | You have a pair of large horns on your head. |
Damage: | ||
Species notes: Minotaurs start with rank 2, and Oni start with rank 1. Demonspawn can gain horns as a body slot option. Octopodes cannot gain horns. | ||
Antennae
Rank | Effect | Flavor |
1 | Shows the location of all invisible enemies in line of sight. Detects all monsters within 3 tiles, even through walls or opaque clouds. Prohibits helmets. | You have a pair of small antennae on your head. |
2 | Range increases to 5 tiles. Prohibits helmets. | You have a pair of antennae on your head. |
3 | Range increases to 7 tiles. Grants see invisible. Prohibits all headgear. | You have a pair of large antennae on your head. |
When playing in console mode, creatures not in line of sight are revealed as { or { glyphs, depending on whether the entity is hostile or friendly. In tile mode, they appear as icons which similarly indicate hostility. Mimics will be identified as soon as they enter your antennae range. | ||
Species notes: Formicids start with rank 3. Demonspawn can gain antennae as a body slot option. | ||
Hooves
Rank | Effect | Flavor |
1 | Auxiliary kick attack. Negated by boots. | You have large cloven feet. |
2 | Improved auxiliary kick attack. Negated by boots. | You have hoof-like feet. |
3 | Superior auxiliary kick attack. Prohibits boots. | You have hooves in place of feet. |
Damage: | ||
Species notes: Demonspawn can gain hooves as a body slot option. Nagas, merfolk, felids, and octopodes cannot gain hooves. | ||
Talons
Rank | Effect | Flavor |
1 | Auxiliary kick attack. Negated by boots. | You have sharp toenails. |
2 | Improved auxiliary kick attack. Negated by boots. | You have razor-sharp toenails. |
3 | Superior auxiliary kick attack. Prohibits boots. | You have claws for feet. |
Species notes: Tengu start at rank 3. Demonspawn can gain talons as a body slot option. | ||
Scales Facets
Most demonspawn develop scales; monstrous demonspawn do not. Demonspawn may still acquire scales through random mutation, but non-monstrous demonspawn can only get ranks of a scales mutation if it matches the one they would eventually develop later.
Molten Scales
Rank | Effect | Flavor |
1 | +2 AC | You are partially covered in molten scales. |
2 | +3 AC | You are mostly covered in molten scales. |
3 | +4 AC, rF+ | You are completely covered in molten scales. |
Icy Blue Scales
Rank | Effect | Flavor |
1 | +2 AC | You are partially covered in icy blue scales. |
2 | +3 AC | You are mostly covered in icy blue scales. |
3 | +4 AC, rC+ | You are completely covered in icy blue scales. |
Slimy Green Scales
Rank | Effect | Flavor |
1 | +2 AC | You are partially covered in slimy green scales. |
2 | +3 AC | You are mostly covered in slimy green scales. |
3 | +4 AC, rPois | You are completely covered in slimy green scales. |
Thin Metallic Scales
Rank | Effect | Flavor |
1 | +2 AC | You are partially covered in thin metallic scales. |
2 | +3 AC | You are mostly covered in thin metallic scales. |
3 | +4 AC, rElec | You are completely covered in thin metallic scales. |
Yellow Scales
Rank | Effect | Flavor |
1 | +2 AC | You are partially covered in yellow scales. |
2 | +3 AC | You are mostly covered in yellow scales. |
3 | +4 AC, rCorr | You are completely covered in yellow scales. |
Rough Black Scales
Rank | Effect | Flavor |
1 | +2 AC, -1 DEX | You are partially covered in rough black scales. |
2 | +5 AC, -2 DEX | You are mostly covered in rough black scales. |
3 | +8 AC, -3 DEX | You are completely covered in rough black scales. |
Rugged Brown Scales
Rank | Effect | Flavor |
1 | +1 AC, +3% HP | You are partially covered in rugged brown scales. |
2 | +2 AC, +5% HP | You are mostly covered in rugged brown scales. |
3 | +3 AC, +7% HP | You are completely covered in rugged brown scales. |
Iridescent Scales
Rank | Effect | Flavor |
1 | +2 AC | You are partially covered in iridescent scales. |
2 | +4 AC | You are mostly covered in iridescent scales. |
3 | +6 AC | You are completely covered in iridescent scales. |
Large Bone Plates
Rank | Effect | Flavor |
1 | +4 SH | You are partially covered in large bone plates. |
2 | +6 SH | You are mostly covered in large bone plates. |
3 | +8 SH | You are completely covered in large bone plates. |
Repulsion Field
Rank | Effect | Flavor |
1 | +2 EV | You are surrounded by a mild repulsion field. |
2 | +3 EV | You are surrounded by a moderate repulsion field. |
3 | +4 EV, Repel Missiles | You are surrounded by a strong repulsion field. |
Prior to 0.19, the EV bonus applied even when paralysed, sleeping, etc. | ||
Thin Skeletal Structure
Rank | Effect | Flavor |
1 | +2 DEX, +25 Stealth | You have a somewhat thin skeletal structure. |
2 | +4 DEX, +50 Stealth | You have a moderately thin skeletal structure. |
3 | +6 DEX, +75 Stealth | You have an unnaturally thin skeletal structure. |
In earlier versions of Crawl, this mutation also reduced strength by 1 per rank. |
Tier 2 Facets
All demonspawn develop two tier 2 facets.
Ignite Blood
Rank | Effect | Flavor |
1 | Scroll conservation | You are very good at protecting items from fire. |
2 | rF+ | You are resistant to fire. |
3 | Ignite Blood. | Your demonic aura causes spilled blood to erupt in flames. |
Ignite Blood: enemy blood spills create clouds of flame | ||
Beneficial, Demonspawn Tier 2 Facets |
Icemail
Rank | Effect | Flavor |
1 | rC+ | You are resistant to cold. |
2 | Potion conservation | You are very good at protecting items from cold. |
3 | Icemail. | A meltable icy envelope protects you from harm and freezing clouds. |
Icemail: +10 AC rechargeable armor that grants total protection from freezing clouds. Melts to any fire damage or Fire Magic casting. | ||
Beneficial, Demonspawn Tier 2 Facets |
Powered by Death
Rank | Effect | Flavor |
1 | Regeneration rate * 100 / corpse within 3 tiles. Duration 8 + 2d8 turns. | You can steal the life force of nearby defeated enemies. |
2 | Regeneration rate * 100 / corpse within 6 tiles. Duration 16 + 2d8 turns. | You steal the life force of defeated enemies. |
3 | Regeneration rate * 100 / corpse within 9 tiles. Duration 24 + 2d8 turns. | You quickly steal the life force of defeated enemies. |
Triggers whenever you kill something that leaves a corpse. Corpses in radius rot faster. | ||
Beneficial, Demonspawn Tier 2 Facets |
Mana Shield
Rank | Effect | Flavor |
1 | Spirit shield | When hurt, damage is shared between your health and your magic reserves. |
2 | Higher MP regen. | You regenerate magic rapidly. |
3 | At low MP, HP regen turns to MP regen. | When low on magic, you restore magic in place of health. |
Beneficial, Demonspawn Tier 2 Facets |
Demonic Guardian
Rank | Effect | Flavor |
1 | Summon white imp, lemure, ufetubus, or iron imp. | A weak demonic guardian rushes to your aid. |
2 | Summon orange demon, hellwing, or smoke demon. | A demonic guardian rushes to your aid. |
3 | Summon executioner or balrug. | A powerful demonic guardian rushes to your aid. |
Summons occur when tension is high and end when tension drops. Higher ranks require higher tension. Summons will not occur while worshiping Okawaru. | ||
Beneficial, Demonspawn Tier 2 Facets |
Nightstalker
Rank | Effect | Flavor |
1 | +40 Stealth, -1 LOS | You are slightly more attuned to the shadows. |
2 | +80 Stealth, -2 LOS | You are significantly more attuned to the shadows. |
3 | +120 Stealth, -3 LOS | You are completely attuned to the shadows. |
Beneficial, Demonspawn Tier 2 Facets |
Spiny
Rank | Effect | Flavor |
1 | Monster melee attacks cause a (1d6 - Player EVP) retaliation. | You are partially covered in sharp spines. |
2 | Monster melee attacks cause a (2d6 - Player EVP) retaliation. | You are mostly covered in sharp spines. |
3 | Monster melee attacks cause a (3d6 - Player EVP) retaliation. | You are completely covered in sharp spines. |
Blocked attacks don't cause retaliation. Retaliation is subject to monster EV and AC. | ||
Beneficial, Demonspawn Tier 2 Facets |
Powered by Pain
Rank | Effect | Flavor |
1 | Bonus if random2(dmg) > 5 OR dmg > 50% HP. | You sometimes gain a little power by taking damage. |
2 | Bonus if random2(dmg) > 8 OR dmg > 50% HP. | You sometimes gain power by taking damage. |
3 | Bonus if random2(dmg) > 11 OR dmg > 50% HP. | You are powered by pain. |
Bonus: 50% chance to regain 3d(2+3*Rank) MP; 25% chance Might effect; 25% chance Agility effect. | ||
Beneficial, Demonspawn Tier 2 Facets |
Foul Stench
Rank | Effect | Flavor |
1 | Saprovore level 1 | You can tolerate rotten meat. |
2 | rRot. 33% chance to cause sickness. 20% chance of miasma. | You emit a foul stench, and are resistant to rotting and decay. |
3 | rRot. 66% chance to cause sickness. 40% chance of miasma. | You radiate miasma, and are resistant to rotting and decay. |
Miasma has a chance to spawn on a monster whenever they land a strong hit. | ||
Beneficial, Demonspawn Tier 2 Facets |
Tier 3 Facets
All demonspawn gain one tier 3 facet.
Hurl Hellfire
Rank | Effect | Flavor |
1 | Scroll conservation. | You are very good at protecting items from fire. |
2 | Heat Resistance 1 (rF+) | You are resistant to fire. |
3 | Evoke Hellfire for 15% of max HP. | You can hurl blasts of hellfire. |
Damage is far greater than monster hellfire: at XL27 it does 6d28 damage, compared to 3d15 or 3d20 for monsters. Ignores AC and fire resistance, but not hellfire resistance. | ||
Beneficial, Demonspawn Tier 3 Facets |
Passive Freeze
Rank | Effect | Flavor |
1 | Cold Resistance 1 (rC+). | You are resistant to cold. |
2 | Potion conservation. | You are very good at protecting items from cold. |
3 | Passively Freeze any monster that hits in melee. | A frigid envelope surrounds you and freezes all who hurt you. |
Beneficial, Demonspawn Tier 3 Facets |
Robust
Rank | Effect | Flavor |
1 | +10% max HP | You are robust. |
2 | +20% max HP | You are very robust. |
3 | +30% max HP | You are extremely robust. |
Beneficial, Demonspawn Tier 3 Facets |
Negative Energy Resistance
Rank | Effect | Flavor |
1 | rN+ | You resist negative energy. |
2 | rN++ | You are quite resistant to negative energy. |
3 | 50% chance to resist torment | You are somewhat able to resist unholy torments (1 in 2 success). |
Beneficial, Demonspawn Tier 3 Facets |
Augmentation
Rank | Effect | Flavor |
1 | Slaying bonus at high HP. | Your magical and physical power is slightly enhanced at high health. |
2 | Improved slaying bonus at high HP. | Your magical and physical power is enhanced at high health. |
3 | Superior slaying bonus at high HP. | Your magical and physical power is greatly enhanced at high health. |
Bonus = 0, ceiling(mutlevel*(2*hp - maxhp)/maxhp))*(0.4*spell power + 4 slaying). You become more powerful with higher % HP. | ||
Beneficial, Demonspawn Tier 3 Facets |
History
Prior to 0.13, Demonic Guardian would function for Okawaru worshipers, often resulting in massive piety losses. Hellfire cost 25% of max HP instead of 15.
Mana Shield was added in 0.13.
Prior to 0.12, Augmentation kicked in at low HP instead of high HP.
Prior to 0.11, magic resistance was available as a Tier 2 facet.