Difference between revisions of "Deep elf master archer"
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|max_chunks=3 | |max_chunks=3 | ||
|meat={{Contaminated corpse}} | |meat={{Contaminated corpse}} | ||
− | |xp= | + | |xp=2506 |
|holiness={{Natural}} | |holiness={{Natural}} | ||
|magic_resistance=100 | |magic_resistance=100 | ||
− | |hp_range= | + | |hp_range=66-85 |
− | |avg_hp= | + | |avg_hp=75 |
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|evasion=15 | |evasion=15 | ||
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|size={{Medium}} | |size={{Medium}} | ||
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}} | |item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}} | ||
− | |attack1= | + | |attack1=5 ({{Hit type}}: {{Plain flavour}}) |
− | |attack2= | + | |attack2= |
|attack3= | |attack3= | ||
|attack4= | |attack4= | ||
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{{Flavour|A deep elf archer that has devoted a lifetime to the mastery of archery, dismissing magic as a frivolous distraction.}} | {{Flavour|A deep elf archer that has devoted a lifetime to the mastery of archery, dismissing magic as a frivolous distraction.}} | ||
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{{list of | deep elves}} | {{list of | deep elves}} |
Revision as of 00:10, 8 April 2014
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
deep elf master archer e | |
---|---|
HP | 66-85 |
HD | 15 |
XP | 2506 |
Speed | 10 (msl: 60%) |
AC | 0 |
EV | 15 |
Will | 100 |
Attack1 | 5 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | elf, elf |
Flags | Archer Speaks Warm-blooded |
A deep elf archer that has devoted a lifetime to the mastery of archery, dismissing magic as a frivolous distraction. |
For a list of all deep elves, see list of deep elves.
Useful info
Deep elf master archers are deadly marksmen that reside on the last floor of the Elven Halls. They're one of the few elves that do not cast spells.
Tips and tricks
They're one of the biggest threats on Elf:3. A lone master archer can defeat a quicksilver dragon 56.57% of the time. Their shots are more damaging and accurate than a yaktaur captain's. Unlike other archers, these guys tend to shoot even if you're right next to them. Deflect Missiles and Haste are highly recommended.