Difference between revisions of "Tyrant leech"
(Updated flavour for 0.11, rewrote awkward phrasing) |
Ion frigate (talk | contribs) m (1 revision: giant and large monsters. that should be all of them) |
(No difference)
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Revision as of 06:09, 21 December 2012
Version 0.11: This article may not be up to date for the latest stable release of Crawl.
giant leech w | |
---|---|
HP | 47 - 76 |
HD | 12 |
XP | 287 |
Speed | 8 (swim: 60%) |
AC | 5 |
EV | 15 |
Will | 32 |
Attack1 | 35 (bite: vampiric)
|
Resistances | None |
Vulnerabilities | Holy |
Habitat | amphibious land |
Intelligence | Plant |
Uses | Uses nothing |
Holiness | Natural |
Size | Large |
Type | worm, worm |
Flags | No skeleton |
An aggressive blood-sucking annelid that thrives in swamps and marshlands. |
Useful Info
Giant leeches are slow, evil insects that have an unwholesome vampiric bite, healing themselves when they damage you. They are generally only found in the Swamp or guarding its entrance.
Tips & Tricks
- The easiest strategy is to simply kite them at range.
- If you are unable to bleed, giant leeches can't heal themselves. Mummies and below-satiated vampires are naturally unable to bleed, and the following Transmutations induce the same effect: Spider Form, Ice Form, Statue Form and Necromutation.
- Remember that each level of life protection gives you a 33% chance of negating the healing effect of vampiric attacks. rN+++ makes it completely ineffective.
History
Prior to 0.11, giant leeches were much weaker.