Difference between revisions of "Merfolk siren"
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*Although random [[blink]]s and [[teleport]]s can also break mesmerism if you manage to leave LOS, you cannot willingly make ''controlled'' blinks or teleports away. If you can't lose the intrinsic no matter what, try teleporting to a space occupied by a monster to force the game to send you on a random teleport instead. | *Although random [[blink]]s and [[teleport]]s can also break mesmerism if you manage to leave LOS, you cannot willingly make ''controlled'' blinks or teleports away. If you can't lose the intrinsic no matter what, try teleporting to a space occupied by a monster to force the game to send you on a random teleport instead. | ||
*Fortunately, mermaids will still try to close into melee with you. Unless you're in extreme danger, all you really have to do is wait for them to get close enough for you to hit them (though they often have [[polearms]], allowing them to poke at you from a distance). | *Fortunately, mermaids will still try to close into melee with you. Unless you're in extreme danger, all you really have to do is wait for them to get close enough for you to hit them (though they often have [[polearms]], allowing them to poke at you from a distance). | ||
+ | |||
+ | ==History== | ||
+ | |||
+ | Prior to [[0.16]] they were called mermaids. | ||
[[Category:Merfolk]] | [[Category:Merfolk]] |
Revision as of 21:41, 15 March 2015
For a list of merfolk monsters, see List of merfolk
mermaid m | |
---|---|
HP | 31-51 |
HD | 9 |
XP | 471 |
Speed | 10 (swim: 60%) |
AC | 4 |
EV | 12 |
Will | 60 |
Attack1 | 19 (hit: plain)
|
Resistances | rDrown, rWater |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | mermaid, mermaid |
Flags | Fake spells Speaks Warm-blooded |
A young merfolk woman who has become an acolyte of the sunken god. As a consequence of her worship, she has begun the transformation into an avatar of the mystery and danger of the sea's depths. Her voice can instill the same single-minded fascination that grabs hold of sailors on a long voyage.
“Then up it raise the mermaiden, |
Useful Info
Mermaids are aquatic creatures with the head and upper body of a female humanoid and the tail of a fish. Their singing will mesmerize you, preventing you from moving away. Mermaids are commonly found in the Shoals.
Variant Mermaid
One variation of the Sewers has a few malarious mermaids in it. They have significantly lower HD than normal mermaids, but can still mesmerize you and prevent you from moving away from them.
Like other mermaids, this young merfolk woman who has become an acolyte of the sunken god, and is undergoing a transformation into an avatar. She looks deeply ill, but her voice still has the power to instill a powerful fascination in her victims. |
Tips & Tricks
- High magic resistance will let you ignore a mermaid's song. The spell can also be broken early by killing or confusing the mermaid, using a scroll of noise, or wielding a lantern of shadows to reduce your LOS so you can't see the mermaid anymore.
- Although random blinks and teleports can also break mesmerism if you manage to leave LOS, you cannot willingly make controlled blinks or teleports away. If you can't lose the intrinsic no matter what, try teleporting to a space occupied by a monster to force the game to send you on a random teleport instead.
- Fortunately, mermaids will still try to close into melee with you. Unless you're in extreme danger, all you really have to do is wait for them to get close enough for you to hit them (though they often have polearms, allowing them to poke at you from a distance).
History
Prior to 0.16 they were called mermaids.