Difference between revisions of "Fire elemental"

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m (Useful Info)
(Updated to 0.16)
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|tile=[[File:Fire elemental.png]]
 
|tile=[[File:Fire elemental.png]]
 
|flags={{Glows flag}}<br>{{Insubstantial flag}}<br>{{Levitate flag}}
 
|flags={{Glows flag}}<br>{{Insubstantial flag}}<br>{{Levitate flag}}
|resistances={{Hellfire resistance}}, {{Electricity resistance}}, <br>{{Poison resistance}}, {{Negative energy resistance 3}}, <br>{{Torment resistance}}, {{Rot resistance 3}}, <br>{{Sticky flame resistance}}, {{Constriction resistance}}, <br>{{Drown resistance}}
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|resistances={{Fire resistance 3}}, {{Electricity resistance}}, <br>{{Poison resistance}}, {{Negative energy resistance 3}}, <br>{{Torment resistance}}, {{Rot resistance 3}}, <br>{{Sticky flame resistance}}, {{Constriction resistance}}, <br>{{Drown resistance}}
 
|vulnerabilities={{Cold vulnerability}}
 
|vulnerabilities={{Cold vulnerability}}
 
|max_chunks=0
 
|max_chunks=0
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|holiness={{Nonliving}}
 
|holiness={{Nonliving}}
 
|magic_resistance=Immune
 
|magic_resistance=Immune
|hp_range=21-45
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|hp_range=21-47
|avg_hp=33
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|avg_hp=34
 
|armour_class=4
 
|armour_class=4
 
|evasion=12
 
|evasion=12

Revision as of 20:17, 24 March 2015

Version 0.15: This article may not be up to date for the latest stable release of Crawl.
fire elemental EFire elemental.png
HP 21-47
HD 6
XP 196
Speed 13
AC 4
EV 12
Will Immune
Attack1 0 (hit: pure fire: 9-14)


Resistances rF+++, rElec,
rPois+, rN+++,
rTorm, rRot+++,
rSticky, rConstr,
rDrown
Vulnerabilities Cold
Habitat Land
Intelligence Plant
Uses Uses nothing
Holiness Non-living
Size Big
Type elemental, fire elemental
Flags Glows
Insubstantial
Levitate
A spirit drawn from the elemental plane of fire, which exists in this world as a brilliant column of raging flames.


Useful Info

Fire elementals are animated beings of flame, dealing fire damage with their attacks and leaving a trail of flame clouds behind them. They are resistant to most elements, but vulnerable to cold and fragile in general.

They are rarely found normally except in fire-themed vaults or as part of Azrael's band of monsters, though you can summon them yourself by evoking the lamp of fire, or invoking Qazlal's Elemental Force when clouds of fire (including those from a forest fire) are visible.

Tips & Tricks

  • Fire resistance will reduce their damage tremendously.
  • A single zap from a wand of cold or other cold attack should destroy them.
  • They have complete immunity to fire damage. Although they ignore most Fire Magic, you can still take them out with either Bolt of Magma or Fire Storm, as those also deal physical damage.
  • If using Qazlal's Elemental Force, the friendliness of the elemental will depend on the source of the cloud: Your clouds are friendly, ambient clouds are neutral, enemy clouds are hostile.