Difference between revisions of "Ancient zyme"
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{{Flavour|A nexus of sentient cancer and disease, borne aloft perhaps by malice alone. Its nature inflicts withering illness on all living beings in its presence.}} | {{Flavour|A nexus of sentient cancer and disease, borne aloft perhaps by malice alone. Its nature inflicts withering illness on all living beings in its presence.}} | ||
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==Useful Info== | ==Useful Info== | ||
| − | '''Ancient zymes''' are pestilential floating things which inflict [[sickness]] by their mere presence. | + | '''Ancient zymes''' are pestilential floating things which inflict [[sickness]] by their mere presence. Thankfully, they are not especially durable. They can be found in [[the Abyss]]. |
==Tips & Tricks== | ==Tips & Tricks== | ||
| − | *[[ | + | *Characters with [[rotting resistance]] are immune to the passive sickness and can largely ignore ancient zymes. |
| − | *A [[ring of sustain abilities]] will keep your stats intact. [[Deep dwarf]] characters should be particularly cautious around | + | **For characters that are still susceptible to sickness, boosting your [[regeneration rate]] will make the sickness pass more quickly, and you can cure your disease instantly with a [[potion of curing]] in a pinch. Of course, it's best to wait until after you've killed the zyme to use either method. |
| + | *A [[ring of sustain abilities]] will keep your stats intact if you decide to wait out the sickness (though the stat losses from a single bout of sickness will likely be negligible). [[Deep dwarf]] characters should be particularly cautious around ancient zymes. | ||
==History== | ==History== | ||
Ancient zymes were added in [[0.12]]. | Ancient zymes were added in [[0.12]]. | ||
Revision as of 20:31, 24 March 2015
Version 0.16: This article may not be up to date for the latest stable release of Crawl.
| ancient zyme x | |
|---|---|
| HP | 36-69 |
| HD | 8 |
| XP | 327 |
| Speed | 10 |
| AC | 6 |
| EV | 6 |
| Will | 60 |
| Attack1 | 16 (hit: plain) |
| Attack2 | 16 (hit: plain)
|
| Resistances | rPois+, rN+++, rTorm, rRot+++, rDrown, rWater |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Animal |
| Uses | Uses nothing |
| Holiness | Non-living |
| Size | Medium |
| Type | ancient zyme, ancient zyme |
| Flags | Levitate No stairs See invisible |
| A nexus of sentient cancer and disease, borne aloft perhaps by malice alone. Its nature inflicts withering illness on all living beings in its presence. |
Useful Info
Ancient zymes are pestilential floating things which inflict sickness by their mere presence. Thankfully, they are not especially durable. They can be found in the Abyss.
Tips & Tricks
- Characters with rotting resistance are immune to the passive sickness and can largely ignore ancient zymes.
- For characters that are still susceptible to sickness, boosting your regeneration rate will make the sickness pass more quickly, and you can cure your disease instantly with a potion of curing in a pinch. Of course, it's best to wait until after you've killed the zyme to use either method.
- A ring of sustain abilities will keep your stats intact if you decide to wait out the sickness (though the stat losses from a single bout of sickness will likely be negligible). Deep dwarf characters should be particularly cautious around ancient zymes.
History
Ancient zymes were added in 0.12.