Difference between revisions of "Flaming"
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− | The '''flaming''' [[brand]] causes a [[weapon]] to burn its target, inflicting additional [[fire]] damage. Although less effective against creatures with fire resistance, it can devastate anything vulnerable to fire | + | The '''flaming''' [[brand]] causes a [[weapon]] to burn its target, inflicting additional [[fire]] damage. Although less effective against creatures with fire resistance, it can devastate anything vulnerable to fire. |
As an added effect, this brand is extremely useful on slicing weapons when fighting [[hydra]]s. Flaming slicing weapons will reduce a hydra's head count by 1 with each hit, and they do not heal in the process. | As an added effect, this brand is extremely useful on slicing weapons when fighting [[hydra]]s. Flaming slicing weapons will reduce a hydra's head count by 1 with each hit, and they do not heal in the process. | ||
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===Sources=== | ===Sources=== | ||
− | Along with simply finding flaming weapons as randomly generated loot, there are a number of sources guaranteed to generate them. [[Efreet]]s, [[fire giant]]s, and the [[unique]] caster [[Erica]] always carry them | + | Along with simply finding flaming weapons as randomly generated loot, there are a number of sources guaranteed to generate them. [[Efreet]]s, [[fire giant]]s, and the [[unique]] caster [[Erica]] always carry them. |
==Damage== | ==Damage== |
Revision as of 03:40, 27 March 2015
The flaming brand causes a weapon to burn its target, inflicting additional fire damage. Although less effective against creatures with fire resistance, it can devastate anything vulnerable to fire.
As an added effect, this brand is extremely useful on slicing weapons when fighting hydras. Flaming slicing weapons will reduce a hydra's head count by 1 with each hit, and they do not heal in the process.
This brand works best on heavy, high-damage weapons, since the extra fire damage dealt is determined by the amount of normal weapon damage you manage to get past an enemy's AC.
Sources
Along with simply finding flaming weapons as randomly generated loot, there are a number of sources guaranteed to generate them. Efreets, fire giants, and the unique caster Erica always carry them.
Damage
- Normal: +0% to +50% fire damage (25% on average)
- rF+: +0% to +25%
- rF++: +0% to +10%
- rF+++: No additional damage
- rF-: +0% to +75%
The amount of damage dealt by any given attack is reflected by the punctuation at the end of message:
- 1-2 "You burn ... ."
- 3-6 "You burn ... !"
- 7+ "You burn ... !!"
Brands | |
---|---|
Melee weapons | Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom Disruption • Dragon slaying • Reaping • Silver |
Launchers | Antimagic • Draining • Electrocution • Flaming • Freezing • Heavy • Penetration • Speed |
Throwing weapons | Atropa • Curare • Datura • Dispersal • Poisoned • Silver |