Difference between revisions of "Stat zero"

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(Effects: removed carry cap effect from collapse to reflect weight restrictions being removed in .15)
(Updated for 0.16, added 0.17 notes)
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When one of a character's primary [[attributes]] ([[strength]], [[intelligence]], or [[dexterity]]) is lowered to 0 or below, the character will suffer crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: 10 + 1d10 + the number of turns it was below 0 (Max: 200 turns).
 
When one of a character's primary [[attributes]] ([[strength]], [[intelligence]], or [[dexterity]]) is lowered to 0 or below, the character will suffer crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: 10 + 1d10 + the number of turns it was below 0 (Max: 200 turns).
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==Effects==
 
==Effects==
When any stat reaches 0, you will immediately suffer 2-5 turns of [[paralysis]] which ignores [[stasis]]. Stat zero will also inflict various penalties for each stat reduced to zero:
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When any stat reaches 0, you will immediately suffer 2-4 turns of [[paralysis]] which ignores [[stasis]]. Stat zero will also inflict various penalties for each stat reduced to zero:
  
 
===Collapse (Strength)===
 
===Collapse (Strength)===
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Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 8 could conceivably be reduced to 0 by a single unfortunate effect, some of which are common, some less so.
 
Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 8 could conceivably be reduced to 0 by a single unfortunate effect, some of which are common, some less so.
 
*Cursed artefact equipment can reduce an attribute by up to 6 for as long as it's equipped, so be cautious about wearing unidentified items if you're at risk.
 
*Cursed artefact equipment can reduce an attribute by up to 6 for as long as it's equipped, so be cautious about wearing unidentified items if you're at risk.
*Miscast effects, Hell effects, [[Zot trap]]s, and [[mummy]] [[death curse]]s can temporarily reduce an attribute by up to 7. You may wish to bring all of your attributes up to a minimum of 8 to guarantee that you can survive a single worst-case scenario shot from either one. Alternatively, you could quaff a [[potion of restore abilities]] or eat a [[royal jelly]] to restore all attributes instantly. Just remember that "Engorged" characters cannot eat any further.
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*Miscast effects, Hell effects, [[Zot trap]]s, and [[mummy]] [[death curse]]s can temporarily reduce an attribute by up to 7. You may wish to bring all of your attributes up to a minimum of 8 to guarantee that you can survive a single worst-case scenario shot from either one. Alternatively, you could quaff a [[potion of restore abilities]].
  
 
==History==
 
==History==
In [[0.15]], items will no longer possess [[aum|mass]], so collapse will have no impact on carrying capacity.
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In [[0.17]], taking further stat damage after a stat reaches 0 will no longer inflict HP damage.
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Prior to [[0.15]], items had [[aum|mass]], and strength determined your carrying capacity. The "collapse" status effect serious reduced this.
  
 
Stat zero was added in [[0.13]], replacing [[stat death]].
 
Stat zero was added in [[0.13]], replacing [[stat death]].

Revision as of 06:03, 21 April 2015

Version 0.16: This article may not be up to date for the latest stable release of Crawl.


When one of a character's primary attributes (strength, intelligence, or dexterity) is lowered to 0 or below, the character will suffer crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: 10 + 1d10 + the number of turns it was below 0 (Max: 200 turns).

Causes

The following can all drain your attributes:

Unless you have Slow Healing 3 (which Deep Dwarves have innately), you will slowly regain stats lost through any of these means.

Stats can be more permanently lowered by the following means:

  • Mutations which affect attributes.
  • Equipment with negative stat modifiers (but you can remove the equipment to restore the stat).
  • The Focus card.
  • Jiyva's stat shuffling.
  • The Shuffle card.

The last two will never lower a base stat to zero. Sustain abilities provides no help with any of these, and the stat will not restore naturally.

Effects

When any stat reaches 0, you will immediately suffer 2-4 turns of paralysis which ignores stasis. Stat zero will also inflict various penalties for each stat reduced to zero:

Collapse (Strength)

  • The speed of all your actions is halved (stacks with other stats' speed penalties)
  • Your regeneration rate is divided by 4

Brainless (Intelligence)

  • The speed of all your actions is halved (stacks with other stats' speed penalties)
  • You can't read books
  • You can't cast spells
  • You will fail to read scrolls 4 of every 5 times

Clumsy (Dexterity)

Losing stat points from a stat that is already below 0 also inflicts some HP damage: 4 + 1d(max hp/10)

Precautions

Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 8 could conceivably be reduced to 0 by a single unfortunate effect, some of which are common, some less so.

  • Cursed artefact equipment can reduce an attribute by up to 6 for as long as it's equipped, so be cautious about wearing unidentified items if you're at risk.
  • Miscast effects, Hell effects, Zot traps, and mummy death curses can temporarily reduce an attribute by up to 7. You may wish to bring all of your attributes up to a minimum of 8 to guarantee that you can survive a single worst-case scenario shot from either one. Alternatively, you could quaff a potion of restore abilities.

History

In 0.17, taking further stat damage after a stat reaches 0 will no longer inflict HP damage.

Prior to 0.15, items had mass, and strength determined your carrying capacity. The "collapse" status effect serious reduced this.

Stat zero was added in 0.13, replacing stat death.