Difference between revisions of "Necromancer (monster)"

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Revision as of 12:42, 1 October 2015

Version 0.16: This article may not be up to date for the latest stable release of Crawl.
necromancer pNecromancer.png
HP 27-54
HD 10
XP 616
Speed 10
AC 0
EV 13
Will 60
Attack1 6 (hit: plain)


Resistances None
Vulnerabilities Holy
Habitat Land
Intelligence High
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags Evil
Speaks
Warm-blooded
An evil wizard who is devoted to the practice of death magic, the mastery of unholy energies, and the raising of corpses into a parody of life.


Useful Info

Necromancers are evil casters of Necromancy and Conjurations, often found surrounded by derived undead minions. They usually appear in the Crypt, the deeper portion of the Dungeon, or in one particular Ice Cave ending along with an army of simulacra.

Spells

Spell set I
Slot1 Bolt of Cold (3d18) Wizard flag
Slot2 Agony Wizard flag
Slot3 Animate Dead Wizard flag
Slot4 Simulacrum Wizard flag
Spell set II
Slot1 Bolt of Fire (3d18) Wizard flag
Slot2 Agony Wizard flag
Slot3 Inner Flame Wizard flag
Slot4 Invisibility Emergency flag, Wizard flag
Slot5 Animate Dead Wizard flag

Tips & Tricks

  • High magic resistance or a single rank of negative energy resistance will negate their Agony spell. While Necromancy might be their obvious strong suit, don't underestimate the punch of their various Bolt spells.
  • Try not to create any high-level corpses around them; they can animate a dead unique just as easily as you.