Difference between revisions of "Tyrant leech"
(Updated to 0.16) |
(updated to 0.16) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{version016}} |
{{list of | worms}} | {{list of | worms}} | ||
<!--monster-bot-begin--> | <!--monster-bot-begin--> |
Revision as of 17:29, 16 October 2015
Version 0.16: This article may not be up to date for the latest stable release of Crawl.
For a list of all worms, see list of worms.
giant leech w | |
---|---|
HP | 43-75 |
HD | 12 |
XP | 287 |
Speed | 8 (swim: 60%) |
AC | 5 |
EV | 15 |
Will | 40 |
Attack1 | 35 (bite: vampiric)
|
Resistances | rDrown, rWater |
Vulnerabilities | Holy |
Habitat | Amphibious |
Intelligence | Insect |
Uses | Uses nothing |
Holiness | Natural |
Size | Large |
Type | giant leech, giant leech |
Flags | Blood scent Evil No skeleton |
An aggressive blood-sucking annelid that thrives in swamps and marshlands. |
Useful Info
Giant leeches are slow, evil worms that have an unwholesome vampiric bite, healing themselves when they damage you. They are generally only found in the Swamp or guarding its entrance.
Tips & Tricks
- The easiest strategy is to simply kite them at range, especially given the fact that in melee, they hit fairly hard and can heal themselves.
- If you are unable to bleed, giant leeches can't heal themselves. Mummies, gargoyles, and below-satiated vampires are naturally unable to bleed, and the following Transmutations induce the same effect: Spider Form, Ice Form, Statue Form and Necromutation.
- Remember that each level of life protection gives you a 33% chance of negating the healing effect of vampiric attacks. rN+++ makes it completely ineffective.
History
Prior to 0.11, giant leeches were much weaker.