Difference between revisions of "Confusion"

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(+Randart#Properties *confuse)
(Note removal of *Confuse ego, immunities to drowning while confused on some monsters)
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{{version017}}
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{{version019}}
  
 
'''Confusion''' is a status condition that causes the victim to move and act randomly until it wears off. Confusion can be extremely dangerous: the victim may attack empty tiles or even allies when they attempt to fight, and may fall into deep water or lava if they attempt to move.
 
'''Confusion''' is a status condition that causes the victim to move and act randomly until it wears off. Confusion can be extremely dangerous: the victim may attack empty tiles or even allies when they attempt to fight, and may fall into deep water or lava if they attempt to move.
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*Cannot use [[shields]] ([[SH]] [[stat]] goes to 0).
 
*Cannot use [[shields]] ([[SH]] [[stat]] goes to 0).
 
*Moves in a random direction if they try to move/attack:  
 
*Moves in a random direction if they try to move/attack:  
**They may move into adjacent deep water or lava. Highly intelligent monsters never do this. If a fatal move is possible, the player is warned when attempting to move confusedly.
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**They may move into adjacent deep water or lava. A few highly intelligent monsters never do this. If a fatal move is possible, the player is warned when attempting to move confusedly.
 
**They may attack a friendly ally/summons. Non-mindless allies, once hit, will become hostile.
 
**They may attack a friendly ally/summons. Non-mindless allies, once hit, will become hostile.
 
*May have trouble using [[stairs]]:
 
*May have trouble using [[stairs]]:
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*Evoking a [[crystal ball of energy]], which always has a small possibility of causing confusion.
 
*Evoking a [[crystal ball of energy]], which always has a small possibility of causing confusion.
 
*[[Xom]]. Ignores [[clarity]].
 
*[[Xom]]. Ignores [[clarity]].
*Taking damage while wearing [[randart]] armour with the confusion ego [[Randart#Properties|{*confuse}]].
 
  
 
==Dealing with Confusion==
 
==Dealing with Confusion==
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==History==
 
==History==
Prior to [[0.17]], cleaving attacks didn't function under confusion.
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Prior to [[0.19]], randart equipment could grant confusion if it spawned with [[Randart#Properties|{*confuse}]] ego.
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Prior to [[0.17]], cleaving attacks didn't function under confusion. [[Gell's Gravitas]] was able to cause confusion , and all high-intelligence monsters were immune to drowning while confused.
  
 
[[Category:Status effects]]
 
[[Category:Status effects]]
 
[[Category:Threats]]
 
[[Category:Threats]]

Revision as of 01:20, 18 April 2017

Version 0.19: This article may not be up to date for the latest stable release of Crawl.

Confusion is a status condition that causes the victim to move and act randomly until it wears off. Confusion can be extremely dangerous: the victim may attack empty tiles or even allies when they attempt to fight, and may fall into deep water or lava if they attempt to move.

Effects of Confusion

When confused, a character or monster:

  • Cannot cast spells or use special abilities.
  • Cannot use shields (SH stat goes to 0).
  • Moves in a random direction if they try to move/attack:
    • They may move into adjacent deep water or lava. A few highly intelligent monsters never do this. If a fatal move is possible, the player is warned when attempting to move confusedly.
    • They may attack a friendly ally/summons. Non-mindless allies, once hit, will become hostile.
  • May have trouble using stairs:
    • Going upstairs, 50% chance of falling, losing 1 HP, and remaining on the level.
    • Going downstairs, 50% chance of falling and losing 1 HP, but you make it down the stairs.
    • If you are flying or using an escape hatch, these confusion penalties don't apply.
  • Cannot read scrolls or evoke rods.
  • Will zap wands in random directions.
  • Might attack itself by accident (monsters only).
  • Is vulnerable to stabbing (monsters only).

Causes of Confusion

Confusion can be inflicted by:

Dealing with Confusion

Ways to remove confusion include:

Resistance

The following all prevent confusion from occurring in the first place:

Strategy

Avoid confusing creatures that may carry useful items near lava or deep water. Great items or artifacts that they carry may otherwise be lost forever.

Mummies should be particularly careful about becoming confused at the wrong time, as they lack access to both of the methods for removing it at will.

History

Prior to 0.19, randart equipment could grant confusion if it spawned with {*confuse} ego.

Prior to 0.17, cleaving attacks didn't function under confusion. Gell's Gravitas was able to cause confusion , and all high-intelligence monsters were immune to drowning while confused.