Difference between revisions of "Serpent of Hell (Dis)"
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(Updated for 0.21. Anyone able to pull its new spell damage?) |
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|holiness={{Demonic}} | |holiness={{Demonic}} | ||
|magic_resistance=186 | |magic_resistance=186 | ||
− | |hp_range= | + | |hp_range=323 |
− | |avg_hp= | + | |avg_hp=323 |
|armour_class=20 | |armour_class=20 | ||
|evasion=12 | |evasion=12 | ||
|habitat=land | |habitat=land | ||
|speed=14 | |speed=14 | ||
− | |size={{ | + | |size={{Giant}} |
|item_use={{Open doors}} | |item_use={{Open doors}} | ||
− | |attack1=35 ({{Bite type}}: {{ | + | |attack1=35 ({{Bite type}}: {{Reach flavour}}) |
− | |attack2= | + | |attack2=35 ({{Bite type}}: {{Reach flavour}}) |
− | |attack3= | + | |attack3=35 ({{Bite type}}: {{Reach flavour}}) |
− | |attack4= | + | |attack4=35 ({{Bite type}}: {{Reach flavour}}) |
|hit_dice=20 | |hit_dice=20 | ||
|base_hp=4 | |base_hp=4 | ||
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}} | }} | ||
{{list of | dragons}} | {{list of | dragons}} | ||
− | {{Flavour|A towering beast with an army's worth of swords for teeth. Each | + | {{Flavour|A towering three-headed beast with an army's worth of swords for teeth. Each of its scales is a shield with a razored edge.}} |
==Useful Info== | ==Useful Info== | ||
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<!--spl-bot-begin--> | <!--spl-bot-begin--> | ||
==Spells== | ==Spells== | ||
+ | |||
+ | |||
{{Spellcaster | {{Spellcaster | ||
|number=Dis | |number=Dis | ||
|slot1=[[Metal Splinters]] (3d32) | |slot1=[[Metal Splinters]] (3d32) | ||
− | |slot2=[[ | + | |slot2=[[Lehudib's Crystal Spear]] (?) |
− | |slot3= | + | |slot3=[[Abjuration]] |
− | |slot4=[[ | + | |slot4=[[Quicksilver Bolt]] (3d20) |
− | |slot5=[[ | + | |slot5=[[Summon Dragon]] |
|slot6=''none'' | |slot6=''none'' | ||
}} | }} | ||
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==Tips & Tricks== | ==Tips & Tricks== | ||
− | *The Dis iteration of the Serpent of Hell is | + | *The Dis iteration of the Serpent of Hell is an extremely durable monster capable of pouring out tremendous damage that ignores all resistances. Its multiple attacks per turn each hit fairly hard, but its spells are far more frightening. Metal Splinters can be gruesome for characters with low AC, Quicksilver Bolt injures you while negating any buffs you have in place, and Lehudib's Crystal Spear simply maims any character that manages to be hit by it. Summon Dragon complicates the fight with additional enemies, and Abjuration prevents you from bringing in reinforcements, but these effects are generally less of a concern than the Serpent's direct damage spells. To top it all off, all three of its attack spells are considered natural abilities, completely ignoring the effects of [[antimagic]] weapons. |
+ | *[[Earth Magic]] specialists can beat the Serpent at its own game, hammering it with their own Crystal Spears until the beast falls. [[Air Magic]] can also be very effective here, as it does not possess [[electricity]] resistance. |
Revision as of 06:03, 21 March 2018
Version 0.15: This article may not be up to date for the latest stable release of Crawl.
This chart is not updated automatically. It may contain outdated information. | |
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Serpent of Hell D | |
HP | 323 |
HD | 20 |
XP | 7390 |
Speed | 14 |
AC | 20 |
EV | 12 |
MR | 186 |
Attack1 | 35 (bite: reach) |
Attack2 | 35 (bite: reach) |
Attack3 | 35 (bite: reach) |
Attack4 | 35 (bite: reach) |
Max Chunks | 0 |
Type of Meat | None |
Resistances | Standard: rPois+, rRot, rN+, rTorm |
Vulnerabilities | Holy, Dragon Slaying |
Habitat | land |
Intelligence | High |
Uses | Open doors |
Holiness | Demonic |
Size | Giant |
Type | serpent of hell, serpent of hell |
Flags | Spellcaster Sense invisible Evil |
For a list of all dragons, see list of dragons.
A towering three-headed beast with an army's worth of swords for teeth. Each of its scales is a shield with a razored edge. |
Useful Info
The Serpent of Hell is a unique dragon whose elemental affinity varies based on which branch of Hell you encounter it in. When faced in the Iron City of Dis, the Serpent is capable of breathing deadly shrapnel and magic-stripping energies at you.
Spells
Spell set Dis | |
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Slot1 | Metal Splinters (3d32) |
Slot2 | Lehudib's Crystal Spear (?) |
Slot3 | Abjuration |
Slot4 | Quicksilver Bolt (3d20) |
Slot5 | Summon Dragon |
Slot6 | none |
Tips & Tricks
- The Dis iteration of the Serpent of Hell is an extremely durable monster capable of pouring out tremendous damage that ignores all resistances. Its multiple attacks per turn each hit fairly hard, but its spells are far more frightening. Metal Splinters can be gruesome for characters with low AC, Quicksilver Bolt injures you while negating any buffs you have in place, and Lehudib's Crystal Spear simply maims any character that manages to be hit by it. Summon Dragon complicates the fight with additional enemies, and Abjuration prevents you from bringing in reinforcements, but these effects are generally less of a concern than the Serpent's direct damage spells. To top it all off, all three of its attack spells are considered natural abilities, completely ignoring the effects of antimagic weapons.
- Earth Magic specialists can beat the Serpent at its own game, hammering it with their own Crystal Spears until the beast falls. Air Magic can also be very effective here, as it does not possess electricity resistance.