Difference between revisions of "Deep elf elementalist"
(updated to 0.21; needs update to HP/XP, which I think are wrong for all monsters) |
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|max_chunks=3 | |max_chunks=3 | ||
|meat={{Clean corpse}} | |meat={{Clean corpse}} | ||
− | |xp= | + | |xp=1600 |
|holiness={{Natural}} | |holiness={{Natural}} | ||
|magic_resistance=120 | |magic_resistance=120 | ||
|hp_range=53-76 | |hp_range=53-76 | ||
− | |avg_hp= | + | |avg_hp=63 |
|armour_class=0 | |armour_class=0 | ||
|evasion=13 | |evasion=13 |
Revision as of 19:29, 13 June 2018
Version 0.21: This article may not be up to date for the latest stable release of Crawl.
For a list of all deep elves, see list of deep elves.
deep elf elementalist e | |
---|---|
HP | 53-76 |
HD | 14 |
XP | 1600 |
Speed | 10 |
AC | 0 |
EV | 13 |
Will | 120 |
Attack1 | 12 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | elf, elf |
Flags | See invisible Speaks Warm-blooded |
The primal forces of the universe dance at this demented wizard's fingertips. They are renowned for the ability to dig out and pin down even the most elusive foes with powerful, unavoidable magic. |
Useful Info
The deep elf elementalist is a dangerous opponent appearing in the Elven Halls. Elementalists will frequently use Awaken Earth (even when out of line of sight) to destroy your defensive position. Expect to be quickly surrounded by Earth elementals or, much worse, other strong deep elves when elementalists appear.
Spells
Spell set | ||
---|---|---|
Slot1 | Awaken Earth (4x frequency) | Wizard flag |
Slot2 | Fireball | Wizard flag |
Slot3 | Freezing Cloud | Wizard flag |
Slot4 | Repel Missiles | Wizard flag |
Slot5 | Haste | Wizard flag |