Difference between revisions of "Mulch"
(Updated to 0.16) |
m (Dispersal: link to the brand instead of the spell) |
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*[[Throwing net]]s: N/A. Nets corrode when creatures struggle out of them and are eventually destroyed. | *[[Throwing net]]s: N/A. Nets corrode when creatures struggle out of them and are eventually destroyed. | ||
*Some brands also affect mulch rates: | *Some brands also affect mulch rates: | ||
− | **[[Chaos]], [[Dispersal]], [[Exploding]]: Always mulches. | + | **[[Chaos]], [[Dispersal_(brand)|Dispersal]], [[Exploding]]: Always mulches. |
**[[Curare]], [[Flame]], [[Frost]]: 200% normal. | **[[Curare]], [[Flame]], [[Frost]]: 200% normal. | ||
Note that launcher brands don't affect mulch rates. | Note that launcher brands don't affect mulch rates. |
Revision as of 07:28, 25 March 2020
Version 0.16: This article may not be up to date for the latest stable release of Crawl.
Mulch is a term for ammo destruction in Crawl. Every time you fire or throw a unit of ammo, there is a chance that that unit will be mulched. The odds of this happening depends on the particular item used. Only ammo can mulch: other items, even weapons such as hand axes and clubs which are considered throwable, never break.
- Stones, Sling bullets, Arrows, Bolts: 12.5%
- Needles: 8.33%
- Javelins, Tomahawks: 5%
- Large rocks: 4%
- Throwing nets: N/A. Nets corrode when creatures struggle out of them and are eventually destroyed.
- Some brands also affect mulch rates:
Note that launcher brands don't affect mulch rates.
History
Prior to 0.16, steel ammo had a decreased mulch rate. Large rock mulch rate was increased in this version.
In 0.11, enchantment bonus was removed.
Prior to 0.5, enchantment bonus did not increase a unit of ammo's odds of survival.