Difference between revisions of "Alligator"
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Revision as of 12:27, 25 June 2020
Version 0.25: This article may not be up to date for the latest stable release of Crawl.
alligator l | |
---|---|
HP | 40-83 |
HD | 12 |
XP | 842 |
Speed | 12 (swim: 80%) |
AC | 4 |
EV | 9 |
Will | 40 |
Attack1 | 27 (bite: drag) |
Attack2 | 14 (tail slap: plain)
|
Resistances | rDrown |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Natural |
Size | Large |
Type | giant lizard, alligator |
Flags | Cold-blooded |
An aggressive crocodilian with great crunching jaws full of sharp teeth.
“Alligators commit errors of diet.” |
Useful Info
Alligators are a mean step up from crocodiles, capable of ambushing adventurers with surprising speed and powerful bites. They can be found in the Swamp, with a 20% chance to be accompanied by a second alligator outside of vaults.
Script error
Tips & Tricks
- They are faster than their speed of 10 would suggest. Their "act" value of 80% means that even on land, they attack at roughly the same rate as a speed 12-13 monster, while their "swim" value of 60% means they are Spriggan speed in water. Add in their Swiftness spell which works on land, and you have a monster that is considerably faster than average.
- Their magic resistance is non-trivial, but a gifted Hexer can overcome it. In addition, they lack any elemental resistances and are cold-blooded, making Conjurations reasonably effective against them. They also lack see invisible, making invisibility an appealing option against them.
History
- Prior to 0.18, alligators were able to hide in water.
- Prior to 0.17, an alligator had a chance to spawn with additional baby alligators.
- Alligators were added in 0.6-d619ec97.