Difference between revisions of "Iskenderun's Battlesphere"
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*Prior to [[0.14]], this was a level 4 spell. | *Prior to [[0.14]], this was a level 4 spell. | ||
*Iskenderun's Battlesphere was added in [[0.12]]. | *Iskenderun's Battlesphere was added in [[0.12]]. | ||
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Revision as of 10:50, 5 August 2021
Iskenderun's Battlesphere | |
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Level | 5 |
School1 | Conjuration |
Source(s) | |
Casting noise | 4 |
Spell noise | 0 |
This spell conjures a small globe of magical energy linked to the caster's own reserves of power, which will hover alongside its creator and augment their destructive might. While the battlesphere cannot take independent action, it will fire volleys of energy at the caster's enemies in near-perfect sync with its creator's own destructive conjurations. With increasing spell power, the battlesphere lasts longer and deals more damage per volley. |
Useful Info
Iskenderun's Battlesphere is a level 5 Conjurations spell which conjures a friendly battlesphere to support your magical attacks. This construct will shoot a burst of perfectly accurate, irresistible energy each time you cast a Conjurations spell, aimed at the same target you attacked (assuming it has a clear line of fire). It will eventually dissipate after running out of magical charges or timing out. The battlesphere can be targeted and destroyed by enemy attacks, but will not block your own beam spells from passing through it to strike the enemy. You may only summon one battlesphere at a time; casting it while one already exists will recall it to your location and increase both its duration and number of charges (max 20). Battlespheres die immediately when left alone on a different level.
The only conjurations that battlespheres won't support are: Static Discharge, Conjure Flame, Iskenderun's Battlesphere (obviously), Fulminant Prism, Freezing Cloud, Conjure Ball Lightning, Spellforged Servitor, Chain Lightning, and Fire Storm.
Damage formula: 2d(6 + Power/11)
Number of charges: 4 + (1d(Power + 10)-1)/10
Max. spellpower: 100
Strategy
Iskenderun's Battlesphere works very well together with Magic dart. The dart never misses, only costs 1 MP, has your entire line of sight as range - and if the Battlesphere has a free path to shoot at your enemy, it will do so, significantly boosting the damage output of Magic Dart. You do not block the sphere's firing path, neither does the sphere block yours.
It does block the line of sight for monsters, though! While not perfectly reliable, with good pathing and a bit of luck, you can keep your sphere between yourself and a nasty hexer / banisher / malmutator. While being able to blast them to your heart's content with the battlesphere supporting your damage output. Or while you run towards the stairs.
If your sphere does not fire, check for a clear firing path from its position. Your sphere is an ally, so the 't' menu can be used to order it around. tf (tell to follow) brings it back to you, should it have drifted into the wrong corner of the screen.
This combination is very stealthy because both the dart and the sphere are pretty silent in what they do. While it will still wake up sleeping enemies, it will draw far less attention than a Fireball or Lightning bolt does.
Monster Version
Battlespheres created by monsters function identically to your own. The following enemies cast Iskenderun's Battlesphere:
History
- Prior to 0.26, Iskenderun's Battlesphere was a Conjurations / Charms spell and would trigger when used with certain non Conjurations spells.
- Prior to 0.20, this spell could be found in the book of Conjurations instead of the book of Power.
- In 0.18, The battlesphere supports mephitic cloud, and probably more spells also.
- Prior to 0.14, this was a level 4 spell.
- Iskenderun's Battlesphere was added in 0.12.