Difference between revisions of "Illusion card"
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==History== | ==History== | ||
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*This card was one of 23 cards to be kept in the deck simplification of [[0.19]]. | *This card was one of 23 cards to be kept in the deck simplification of [[0.19]]. | ||
*Prior to [[0.16]], decks needed to be wielded to be evoked, so this card prompted the player to choose a weapon for the illusion to wield. | *Prior to [[0.16]], decks needed to be wielded to be evoked, so this card prompted the player to choose a weapon for the illusion to wield. | ||
+ | *The Illusion card was added in [[0.15]]. | ||
==See also== | ==See also== |
Revision as of 13:42, 2 September 2021
Version 0.27: This article may not be up to date for the latest stable release of Crawl.
The card depicts someone standing in a hall of mirrors, surrounded by their own reflections. |
The Illusion card summons an illusion of the player to fight alongside them, much like Mara's ability. The illusion is armed identically to the player. Higher card power increases the duration of the illusion.
History
- This card was one of 23 cards to be kept in the deck simplification of 0.19.
- Prior to 0.16, decks needed to be wielded to be evoked, so this card prompted the player to choose a weapon for the illusion to wield.
- The Illusion card was added in 0.15.
See also
Decks | Nemelex's Cards |
---|---|
Deck of destruction | Degeneration • The Orb • Pain • The Storm • Vitriol • Wild Magic |
Deck of escape | The Cloud • The Elixir • Exile • The Tomb • Velocity |
Deck of summoning | The Dance • The Elements • The Illusion • The Swarm • The Pentagram • The Rangers |
Deck of punishment | Swine • Torment • Wraith • Wrath |