Difference between revisions of "Ring of slaying"
(no more negative enchantments as of commit : https://github.com/crawl/crawl/commit/c22e62d8df16b4510bc986c2b6532a3ad508cf21) |
(Update version) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{version027}} |
{{item | {{item | ||
|itemtype = Jewellery | |itemtype = Jewellery | ||
Line 7: | Line 7: | ||
{{flavour|A ring that increases or decreases the wearer's effectiveness with ranged weapons and melee attacks, depending on its degree of enchantment.}} | {{flavour|A ring that increases or decreases the wearer's effectiveness with ranged weapons and melee attacks, depending on its degree of enchantment.}} | ||
− | A '''+4''' affects the [[accuracy]] and [[damage]] of your melee (including unarmed), ranged, and auxiliary attacks. | + | A '''+4 ring of slaying''' affects the [[accuracy]] and [[damage]] of your melee (including unarmed), ranged, and auxiliary attacks. |
A functionally identical effect occasionally appears on [[artefact]] jewellery and armour, denoted as "Slay ±X". | A functionally identical effect occasionally appears on [[artefact]] jewellery and armour, denoted as "Slay ±X". |
Revision as of 18:55, 13 January 2022
Version 0.27: This article may not be up to date for the latest stable release of Crawl.
A ring that increases or decreases the wearer's effectiveness with ranged weapons and melee attacks, depending on its degree of enchantment. |
A +4 ring of slaying affects the accuracy and damage of your melee (including unarmed), ranged, and auxiliary attacks.
A functionally identical effect occasionally appears on artefact jewellery and armour, denoted as "Slay ±X".
Desirability
Very high; more damage and accuracy means killing enemies faster, which means less exposure to their attacks. Characters with fast weapons and/or auxiliary attacks benefit the most from slaying, as the bonus is applied with each attack; users of unarmed combat and throwing weapons will also appreciate a ring of slaying, as neither method is subject to weapon enchantments.
History
- Prior to 0.27, you could find rings of slaying with a -4 enchantment.
- Prior to 0.25, enchantments were random values between 1 and 6 (positive and negative).
- Before the weapon enchantment merge in 0.15, rings of slaying had two distinct bonuses--one for accuracy, and one for damage.
- Prior to 0.10, slaying was more powerful, as it was included before the weapon skill multiplier.