Difference between revisions of "Ignis"

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==Strategy==
 
==Strategy==
Ignis is a massive boon in the early-game - just make sure to use it. D3 [[orc priest]] giving you trouble? A Foxfire Swarm - 24 individual [[Foxfire]]s - is bound to kill it. 24 Foxfires will fare worse against a [[hydra]], and won't do well against much stronger foes. A huge portion of otherwise unavoidable threats in the upper dungeon can be avoided with one of Ignis' invocations. Even then, Rising Flame is a superior [[scroll of teleportation]], useful just about anywhere.
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Altars to Ignis are very rarely found in the [[Temple]]. Even then, actually picking Ignis is questionable. The primary and only guaranteed way to find Ignis is via it's dedicated background, [[Cinder Acolyte]].  
  
Likewise, Ignis is a god designed to be abandoned. Their wrath is weak, but not so weak to be a pushover. It's powerful enough to discourage switching gods as soon as you find the [[Temple]], though you may not want to stick with Ignis for a long time. Consider your character's strength by the time you finish [[Lair]].
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As you would expect from a starting god, Ignis is a massive boon in the early-game. Just make sure to use it. D3 [[orc priest]] giving you trouble? A Foxfire Swarm - 24 individual [[Foxfire]]s - is bound to kill it. 24 Foxfires will fare worse against a [[hydra]], and won't do well against much stronger foes. A huge portion of otherwise unavoidable threats in the upper dungeon can be avoided with one of Ignis' invocations. Even then, Rising Flame is a superior [[scroll of teleportation]] - useful anywhere, with little risk of danger if you've cleared the above floor.
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Similarlly, Ignis is a god designed to be abandoned. Their wrath is weak, but not so weak to be a pushover. It's powerful enough to discourage switching gods as soon as you find the [[Temple]], though you may not want to stick with Ignis for a long time. Consider your character's strength by the time you finish [[Lair]] or the inital [[Dungeon]].
  
 
===Tips & Tricks===
 
===Tips & Tricks===

Revision as of 06:50, 14 January 2022

Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
This page is a stub. You could probably expand this page should you wish to do so.

"The flames of Ignis gently warm you."

Ignis the Dying Flame offers followers power over fire in many forms. All of Ignis' power is offered unconditionally to any who would deign to worship, but once used, it can never be replenished. Ignis' other worshippers deserted long ago; the divine fire burns low, and soon it will go out.

Followers can armour themselves in flame, call a swarm of foxfires against their foes, or let Ignis' heat lift them to another level of the dungeon. However, the guttering flames of Ignis' power will only sustain a limited number of invocations before only flickering embers remain. No matter how depleted, Ignis will always grant followers resistance to fire.

Cinder Acolytes begin play worshipping Ignis.

Racial restrictions

Demigods cannot worship Ignis, or any other god.

Appreciates

  • Any worship, at all: Followers are immediately granted 150 piety (plus any piety bonuses you may have).
  • Escaping with the Orb of Zot, which will rekindle the dying god.
  • There is no way to increase Ignis' piety during regular play. Not even leaving and rejoining will regain any piety.

Deprecates

  • Abandonment.
  • Ignis' piety will not decrease over time. However, piety will eventually be depleted through use of invocations.

Given Abilities

Piety Level -: "Last Ember"

  • You are fire resistant: Passively gain 1 rank of rF, no matter how much piety you have left.
  • Rising Flame: After 2-4 turns, Ignis wil send you rising through the dungeon floor to the level above you, creating an (unrelated) shaft after you ascend. Does not work on the first floor of a branch, the Abyss, the Pandemonium, or a Ziggurat. (Free, usable once).

Piety Level *: "Glowing Coal"

  • Fiery Armour: Gain +7 AC, and deals 2d4 damage in retaliation to attackers. Lasts for around 120 turns. (16-24 piety).
  • Foxfire Swarm: Create foxfires surrounding a two square radius from you; these act in a similar manner to the Foxfire spell. (24-32 piety).

Piety Level **: "Thurifier"

  • No abilities given.

Piety Level ***: "Hearthfire"

  • No abilities given.

Piety Level ****: "Furnace"

  • No abilities given.

Piety Level *****: "Raging Flame"

  • No abilities given.
  • This is the piety level Cinder Acolytes start with (as well as any non-monk worshipping from an altar).

Piety Level ******: "Inferno"

  • No abilities given.
  • Note that this piety level is only achievable via a Monk finding an Ignis altar (either in the Temple or from a faded altar).

Punishments

The wrath of Ignis is now weaker than that of most other gods. Apostates will find their resistance to fire stripped away completely, and will be periodically assaulted by fire elementals, find their enemies strengthened by fire, or even have the floor burned out from beneath them. Experienced and cautious adventurers will likely overmaster these assaults.

Ignis' wrath lasts for a relatively short duration.

Upon abandoning Ignis, fire resistance will be capped at zero. You'll then occasionally experience one of the following forms of divine retribution:

  • Summons multiple fire elementals to deal with you, with adjusted stats.
  • Gives the strongest, non-religious monster in your line of sight the fire champion status, giving them extra flaming damage.
  • Shafts you, a la a shaft trap.

Once Ignis' wrath ends, the god will cease to exist. All altars will be removed from the dungeon.

Strategy

Altars to Ignis are very rarely found in the Temple. Even then, actually picking Ignis is questionable. The primary and only guaranteed way to find Ignis is via it's dedicated background, Cinder Acolyte.

As you would expect from a starting god, Ignis is a massive boon in the early-game. Just make sure to use it. D3 orc priest giving you trouble? A Foxfire Swarm - 24 individual Foxfires - is bound to kill it. 24 Foxfires will fare worse against a hydra, and won't do well against much stronger foes. A huge portion of otherwise unavoidable threats in the upper dungeon can be avoided with one of Ignis' invocations. Even then, Rising Flame is a superior scroll of teleportation - useful anywhere, with little risk of danger if you've cleared the above floor.

Similarlly, Ignis is a god designed to be abandoned. Their wrath is weak, but not so weak to be a pushover. It's powerful enough to discourage switching gods as soon as you find the Temple, though you may not want to stick with Ignis for a long time. Consider your character's strength by the time you finish Lair or the inital Dungeon.

Tips & Tricks

  • The amulet of faith has no effect.
  • Fiery Armour is meant to be used proactively; using it before a threatening fight (that you know you can in with it) is powerful, and may save you piety from using the otherwise more powerful Foxfire Swarm.
  • Foxfire Swarm is held to the same limitations of the Foxfire spell (can not pass through you, won't spawn if something is on the tile), though it remains tactically effective in more situations simply due to sheer numbers.
  • Ignis' support allows you to choose a god much later than a usual character. The Cinder Acoylte background's flexibility gives many options in terms of god choice. As usual, consider your character and what the dungeon has given you before (re)-devoting your faith.
    • Gods like Yredelemnul and Zin, with their stronger midgames and unique, quicker piety systems, are natural choices. Ignis also can help bear the wait when trying to find Jiyva.

History

Ignis will be added in 0.28.

Gods
Good ElyvilonZinThe Shining One
Neutral AshenzariCheibriadosDithmenosFedhas MadashGozag Ym SagozHepliaklqanaIgnisOkawaruQazlalRuSif MunaTrogUskayawVehumetWu Jian
Chaotic JiyvaNemelex XobehXom
Evil BeoghKikubaaqudghaLugonu *Makhleb *Yredelemnul
* Chaotic & Evil