Difference between revisions of "Summon Small Mammal"
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− | {{ | + | {{version027}} |
{{spell info}} | {{spell info}} | ||
− | '''Summon Small Mammal''' is a [[Summonings | + | '''Summon Small Mammal''' is a [[Summonings]] spell which summons one weak monster. [[Summoner]]s start with this spell memorized. |
==Effect== | ==Effect== | ||
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Possible summons: | Possible summons: | ||
− | :{{monsterlink|Rat}} - Low damage and fragile | + | :{{monsterlink|Rat}} - Low damage and fragile, but better than nothing. |
− | :{{monsterlink|Bat}} - Extremely fast and evasive but does virtually no damage. | + | :{{monsterlink|Bat}} - Extremely fast and evasive, but does virtually no damage. |
− | :{{monsterlink|Quokka}} - Decent damage and HP. Good all-round. | + | :{{monsterlink|Quokka}} - Decent damage and HP. Good all-round early on. |
− | There is <code>1 - 10 / <power></code> chance of a quokka. If quokka was not summoned, there is an equal chance for either a rat or a bat.<ref>{{source ref|0. | + | There is a <code>1 - 10 / <power></code> chance of a quokka. If a quokka was not summoned, there is an equal chance for either a rat or a bat.<ref>{{source ref|0.27.1|spl-summoning.cc|99}}</ref> |
Duration of the summon is around 27 turns; it does not depend on the spell power. | Duration of the summon is around 27 turns; it does not depend on the spell power. | ||
==Strategy== | ==Strategy== | ||
− | *Summon Small Mammal is only a level 1 spell, but it stays useful for a short while in the early-game. Packs of mammals can quite handily defeat most normal threats in the dungeon up until the [[Ecumenical Temple]]. Even after the spell loses its killing power, it is still a cheap and useful | + | *Summon Small Mammal is only a level 1 spell, but it stays useful for a short while in the early-game. Packs of mammals can quite handily defeat most normal threats in the dungeon up until the [[Ecumenical Temple]]. Even after the spell loses its killing power, it is still a cheap and useful means of making a disposable ally -- even having an ally block an enemy for a single turn is enough to let you gain some distance before heading upstairs. |
+ | *Summon Small Mammal also comboes well with [[Inner Flame]]; having an ally carry the enchantment gives you more control over where the explosion takes place (and therefore more leeway to escape the blast radius). | ||
==Monster Version== | ==Monster Version== | ||
− | + | A single cast will summon 1 to 3 creatures, with duration of around 81 turns. Each summoned creature has 33% chance of being a bat, otherwise it will be either a rat, a [[river rat]] or a quokka with equal chances.<ref>{{source ref|0.27.1|mon-cast.cc|5639}}</ref> | |
{{monsters with spell}} | {{monsters with spell}} | ||
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==References== | ==References== | ||
<references/> | <references/> | ||
+ | |||
+ | [[Category:Crystal Ball Articles]] |
Revision as of 09:09, 26 January 2022
Version 0.27: This article may not be up to date for the latest stable release of Crawl.
Summon Small Mammal | |
---|---|
Level | 1 |
School1 | Summoning |
Source(s) | Book of Callings Book of Cantrips |
Casting noise | 1 |
Spell noise | 0 |
Power Cap | 25 |
Summons a rat, bat, or quokka to the caster's aid. Spell power increases the chance of summoning a quokka. |
Summon Small Mammal is a Summonings spell which summons one weak monster. Summoners start with this spell memorized.
Effect
One small mammal is summoned. Higher spell power can result in a stronger mammal.
Possible summons:
- r Rat - Low damage and fragile, but better than nothing.
- b Bat - Extremely fast and evasive, but does virtually no damage.
- r Quokka - Decent damage and HP. Good all-round early on.
There is a 1 - 10 / <power>
chance of a quokka. If a quokka was not summoned, there is an equal chance for either a rat or a bat.[1]
Duration of the summon is around 27 turns; it does not depend on the spell power.
Strategy
- Summon Small Mammal is only a level 1 spell, but it stays useful for a short while in the early-game. Packs of mammals can quite handily defeat most normal threats in the dungeon up until the Ecumenical Temple. Even after the spell loses its killing power, it is still a cheap and useful means of making a disposable ally -- even having an ally block an enemy for a single turn is enough to let you gain some distance before heading upstairs.
- Summon Small Mammal also comboes well with Inner Flame; having an ally carry the enchantment gives you more control over where the explosion takes place (and therefore more leeway to escape the blast radius).
Monster Version
A single cast will summon 1 to 3 creatures, with duration of around 81 turns. Each summoned creature has 33% chance of being a bat, otherwise it will be either a rat, a river rat or a quokka with equal chances.[2]
The following enemies cast Summon Small Mammal:
History
- In 0.28, this spell will have a summon cap of 2.
- Prior to 0.14, this spell could also summon grey rats, and had a summon cap of three.
- Prior to 0.13, this spell could summon multiple creatures, and was known as 'Summon Small Mammals'.
- Prior to 0.12, a more powerful version of the spell known as Vampire Summon was used by vampires, vampire knights, and deep elf summoners. It summoned 3-5 mammals (with orange rats in place of quokkas).
- In 0.6, it was nerfed again, limiting the effect to at most two summoned creatures, and green rats and orange rats were removed from the spell's possible results.
- Prior to to 0.4.3, this spell was affectionately called 'Spammals' for its easy ability to flood your surroundings with allied monsters. The spell was nerfed somewhat for balance reasons.
References
- ↑ spl-summoning.cc:99 (0.27.1)
- ↑ mon-cast.cc:5639 (0.27.1)