Difference between revisions of "Ring of magical power"
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==Desirability== | ==Desirability== | ||
− | The usefulness of an additional 9 MP varies from character to character. A spellcaster can greatly benefit from an early ring of magical power, but melee thugs in heavy armour will likely have no use for it unless they happen to have | + | The usefulness of an additional 9 MP varies from character to character. A spellcaster can greatly benefit from an early ring of magical power, but melee thugs in heavy armour will likely have no use for it, unless they happen to have [[spirit shield]]. Even if they master a few basic support spells, they rarely need large MP pools to fuel them. |
− | Characters built around offensive or debilitating spells, however, can always use more MP, | + | Characters built around offensive or debilitating spells, however, can always use more MP, espeicaly if their magic is limited. The more ammunition you have before running dry, the better. Even characters with [[Sublimation of Blood]] benefit from lasting longer before they have to waste turns on MP recovery. |
Even so, don't be afraid to eventually retire this ring for a spell enhancer or vital resistance. By the middle- and late-game, getting one or two more shots of a level 5+ attack spell might not be all that critical compared to some of your other options. | Even so, don't be afraid to eventually retire this ring for a spell enhancer or vital resistance. By the middle- and late-game, getting one or two more shots of a level 5+ attack spell might not be all that critical compared to some of your other options. |
Revision as of 01:28, 15 March 2022
A ring that increases its wearer's reserves of magical power. |
Wearing a ring of magical power increases your max MP by 9. Due to the way that MP regeneration rates work, this increase in max MP also results in a small increase in MP regeneration per turn. Note that the effects of multiple rings of magical power and other +MP items stack.
Desirability
The usefulness of an additional 9 MP varies from character to character. A spellcaster can greatly benefit from an early ring of magical power, but melee thugs in heavy armour will likely have no use for it, unless they happen to have spirit shield. Even if they master a few basic support spells, they rarely need large MP pools to fuel them.
Characters built around offensive or debilitating spells, however, can always use more MP, espeicaly if their magic is limited. The more ammunition you have before running dry, the better. Even characters with Sublimation of Blood benefit from lasting longer before they have to waste turns on MP recovery.
Even so, don't be afraid to eventually retire this ring for a spell enhancer or vital resistance. By the middle- and late-game, getting one or two more shots of a level 5+ attack spell might not be all that critical compared to some of your other options.
History
- Prior to 0.17, raising MP over a certain limit had diminishing returns. Any max MP over 50 was halved, so 52 MP would be reduced to 51, 54 to 52, and so on.