Difference between revisions of "Deck of escape"

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(strategy is more iffy here)
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{{flavour|A deck of magical cards, mainly dealing with various forms of escape.}}
 
{{flavour|A deck of magical cards, mainly dealing with various forms of escape.}}
  
The '''deck of escape''' is one of [[Nemelex Xobeh]]'s decks.
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The '''deck of escape''' is one of [[Nemelex Xobeh]]'s decks. Under Nemelex, you can hold up to 13 cards of this deck.
  
 
The possible cards across versions in this deck are shown in the table below.
 
The possible cards across versions in this deck are shown in the table below.
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==Stratey==
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Like most [[Escaping from (and avoiding) trouble||escape items]], the deck of escape should be used early and often. A few of these cards can directly affect battles (Velocity, Elixir, Exile), while Tomb requires an open space to use.
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This deck is a strong contender for both Triple Draw and Stack Five, as the deck of escape has a strong variety of clashing effects. Conversely, Draw Four is weaker (Tomb will pretty much make anything else useless, unless it itself is useless).
 
==History==
 
==History==
 
*Prior to [[0.23]], decks were physical items.
 
*Prior to [[0.23]], decks were physical items.

Revision as of 10:39, 23 April 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Type Miscellaneous item
Name deck of escape
Icon Deck of escape.png
A deck of magical cards, mainly dealing with various forms of escape.

The deck of escape is one of Nemelex Xobeh's decks. Under Nemelex, you can hold up to 13 cards of this deck.

The possible cards across versions in this deck are shown in the table below.

pre-0.14 0.14 0.15 0.16 - 0.18 0.19 - 0.25 0.26 and beyond

the Banshee
Damnation
Flight
the Portal
Solitude
Swap
the Tomb
Velocity
the Warp
Warpwright

the Alchemist
the Banshee
Damnation
Flight
the Portal
Solitude
Swap
the Tomb
Velocity
the Warp
Warpwright

the Alchemist
the Banshee
Damnation
the Elixir
the Shaft
Solitude
Swap
the Tomb
Velocity

the Alchemist
the Banshee
the Cloud
Damnation
the Elixir
the Shaft
Solitude
Swap
the Tomb
Velocity
Warpwright

the Cloud
the Elixir
Exile
the Shaft
the Tomb
Velocity

the Cloud
the Elixir
Exile
the Tomb
Velocity

Stratey

Like most |escape items, the deck of escape should be used early and often. A few of these cards can directly affect battles (Velocity, Elixir, Exile), while Tomb requires an open space to use.

This deck is a strong contender for both Triple Draw and Stack Five, as the deck of escape has a strong variety of clashing effects. Conversely, Draw Four is weaker (Tomb will pretty much make anything else useless, unless it itself is useless).

History

See also

Decks Nemelex's Cards
Deck of destruction Degeneration The Orb Pain The Storm Vitriol Wild Magic
Deck of escape The Cloud The ElixirExile The Tomb Velocity
Deck of summoning The Dance The Elements The Illusion The Swarm The Pentagram The Rangers
Deck of punishment Swine TormentWraith Wrath