Difference between revisions of "Portal Projectile"
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==Effect== | ==Effect== | ||
− | When cast, Portal Projectile grants the user the Portal Projectile status (PProj). While this status is active, the user's ranged attacks use smite-targeting, allowing you to attack any target in your [[line of sight]] regardless of units in between and with substantially increased [[accuracy]] based on spell power. Each ranged attack while Portal Projectile is active costs 1 additional [[MP]]; if you run out of MP, your projectiles travel normally until you regain MP | + | When cast, Portal Projectile grants the user the Portal Projectile status (PProj). While this status is active, the user's ranged attacks use smite-targeting, allowing you to attack any target in your [[line of sight]] regardless of units in between and with substantially increased [[accuracy]] based on spell power. Each ranged attack while Portal Projectile is active costs 1 additional [[MP]]; if you run out of MP, your projectiles travel normally until you regain MP. |
Like with all smite-targeted attacks, all [[wall]]s block Portal Projectile, even if you can see through them. | Like with all smite-targeted attacks, all [[wall]]s block Portal Projectile, even if you can see through them. | ||
==Strategy== | ==Strategy== | ||
− | *Its low spell level makes it easy for most characters to master. Any player focused on ranged | + | *Its low spell level makes it easy for most characters to master. Any player focused on ranged weaponry can benefit from it. |
+ | **Characters focused on [[Throwing]] weapons have somewhat less use for Portal Projectile, as it interferes with the inherent properties of [[boomerang]]s and [[javelin]]s. Being able to smite-target your [[dart]]s and [[large rock]]s is still helpful, however. | ||
*Portal Projectile makes taking out summoners hiding behind a pack of summoned fodder easy. Even better is when you have your own pack of summons and you can still fire without risk of hitting them. | *Portal Projectile makes taking out summoners hiding behind a pack of summoned fodder easy. Even better is when you have your own pack of summons and you can still fire without risk of hitting them. | ||
*Alternatively, if you can pin a weak monster between yourself and something dangerous, you can pelt the threat while it waits patiently for the weak foe to get out of the way. | *Alternatively, if you can pin a weak monster between yourself and something dangerous, you can pelt the threat while it waits patiently for the weak foe to get out of the way. | ||
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==Monster Version== | ==Monster Version== | ||
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==History== | ==History== | ||
+ | *Prior to [[0.27]], Portal Projectile's duration could be ended prematurely. | ||
*Prior to [[0.20]], Portal Projectile was pure Translocations. | *Prior to [[0.20]], Portal Projectile was pure Translocations. | ||
− | *Prior to [[0.14]], the spell wasn't duration based, instead | + | *Prior to [[0.14]], the spell wasn't duration-based, instead launching one projectile per cast. |
*Prior to [[0.5.1]], the spell range wasn't full LOS. | *Prior to [[0.5.1]], the spell range wasn't full LOS. |
Revision as of 06:39, 13 August 2022
Portal Projectile
Portal Projectile is a level 3 Translocations/Hexes spell which grants your ranged weapons smite-targeting.
Arcane Marksmen start with this spell available.
Effect
When cast, Portal Projectile grants the user the Portal Projectile status (PProj). While this status is active, the user's ranged attacks use smite-targeting, allowing you to attack any target in your line of sight regardless of units in between and with substantially increased accuracy based on spell power. Each ranged attack while Portal Projectile is active costs 1 additional MP; if you run out of MP, your projectiles travel normally until you regain MP.
Like with all smite-targeted attacks, all walls block Portal Projectile, even if you can see through them.
Strategy
- Its low spell level makes it easy for most characters to master. Any player focused on ranged weaponry can benefit from it.
- Characters focused on Throwing weapons have somewhat less use for Portal Projectile, as it interferes with the inherent properties of boomerangs and javelins. Being able to smite-target your darts and large rocks is still helpful, however.
- Portal Projectile makes taking out summoners hiding behind a pack of summoned fodder easy. Even better is when you have your own pack of summons and you can still fire without risk of hitting them.
- Alternatively, if you can pin a weak monster between yourself and something dangerous, you can pelt the threat while it waits patiently for the weak foe to get out of the way.
Monster Version
The monster version of Portal Projectile functions differently; instead of giving a monster the ongoing ability to teleport their ranged weapon attacks, it merely functions as a one-time smite-targeted attack. As monsters never run out of MP, they may achieve much the same effect as a player character by simply spamming the spell.
The following enemies cast Portal Projectile: