Difference between revisions of "Rockslime"

From CrawlWiki
Jump to: navigation, search
m (Tips & Tricks)
Line 7: Line 7:
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*With 12 speed, they will "outrun" most adventurers who try to walk away them. Fortunately, unlike [[quicksilver ooze]]s, [[acid blob]]s, or [[azure jelly|azure jellies]], their damage output is a bit more manageable (50 damage per swing isn't ''trivial'', but it's better than getting engulfed, corroded, or eating a bunch of AC-ignoring cold damage).
+
*With 12 speed, they will "outrun" most adventurers who try to walk away from them. Fortunately, unlike [[quicksilver ooze]]s, [[acid blob]]s, or [[azure jelly|azure jellies]], their damage output is a bit more manageable (50 damage per swing isn't ''trivial'', but it's better than getting engulfed, corroded, or eating a bunch of AC-ignoring cold damage).
 
*Rockslimes have average willpower for the stage of the game they tend to appear in, making them fairly easy to [[wand of paralysis|paralyse]] or [[wand of charming|charm]].
 
*Rockslimes have average willpower for the stage of the game they tend to appear in, making them fairly easy to [[wand of paralysis|paralyse]] or [[wand of charming|charm]].
 
*Rockslimes are susceptible to [[Lee's Rapid Deconstruction]]. This handily bypasses their impressive AC, and few of the other denizens of the Slime Pits can withstand being repeatedly pelted with shrapnel; Earth Mages can use rockslimes as handy crowd-clearing bombs if they show up in the company of other jellies.
 
*Rockslimes are susceptible to [[Lee's Rapid Deconstruction]]. This handily bypasses their impressive AC, and few of the other denizens of the Slime Pits can withstand being repeatedly pelted with shrapnel; Earth Mages can use rockslimes as handy crowd-clearing bombs if they show up in the company of other jellies.

Revision as of 09:31, 1 January 2023

Version 0.27: This article may not be up to date for the latest stable release of Crawl.

For a list of all jellies, see list of jellies.

rockslime JRockslime.png
HP 39-80
HD 20
XP 1880
Speed 12
AC 27
EV 2
Will 60
Attack1 50 (hit: trample)


Resistances rF++
rElec
rPois+
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Natural
Size Giant
Type jelly, rockslime
Flags Destroys doors
See invisible
Unblindable
Web immune
An oozing avalanche, scouring the ground beneath it as it rumbles forward. It consumes only the metal and bone from its victims, using them to reinforce itself even further.

Useful info

Surprisingly durable for jellies, rockslimes are rocky blobs that resemble dire elephants more than anything amorphous. Like other jellies, they are commonly found in the Slime Pits but will occasionally show up elsewhere in the late Dungeon and Depths.

Tips & Tricks

  • With 12 speed, they will "outrun" most adventurers who try to walk away from them. Fortunately, unlike quicksilver oozes, acid blobs, or azure jellies, their damage output is a bit more manageable (50 damage per swing isn't trivial, but it's better than getting engulfed, corroded, or eating a bunch of AC-ignoring cold damage).
  • Rockslimes have average willpower for the stage of the game they tend to appear in, making them fairly easy to paralyse or charm.
  • Rockslimes are susceptible to Lee's Rapid Deconstruction. This handily bypasses their impressive AC, and few of the other denizens of the Slime Pits can withstand being repeatedly pelted with shrapnel; Earth Mages can use rockslimes as handy crowd-clearing bombs if they show up in the company of other jellies.
  • While rockslimes have extremely high AC for jellies, their EV is terrible. High-power, low-accuracy effects come in handy here (though their resistance to fire and electricity means you should avoid relying on those elements).

History

Rockslimes were added in 0.27.