Difference between revisions of "Wand of acid"

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Players will deal <code>4d(2.9 + (10.5 * Evocations)/20)</code> damage with this wand.<ref>{{source ref|0.30.0|zap-data.h|1391}}</ref><ref>{{source ref|0.30.0|evoke.cc|177}}</ref>
 
Players will deal <code>4d(2.9 + (10.5 * Evocations)/20)</code> damage with this wand.<ref>{{source ref|0.30.0|zap-data.h|1391}}</ref><ref>{{source ref|0.30.0|evoke.cc|177}}</ref>
  
Monsters will deal <code>3d(2.25 + (30 + [[HD]])/12)</code> damage with this wand.
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Monsters will deal <code>3d(7 + (30 + [[HD]])/12)</code> damage with this wand.<ref>{{source ref|0.30.0|zap-data.h|1393}}</ref>
  
 
==Strategy==
 
==Strategy==
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*Prior to [[0.21]], it could hold at most 15 charges.
 
*Prior to [[0.21]], it could hold at most 15 charges.
 
*Wands of acid were added in [[0.18]].
 
*Wands of acid were added in [[0.18]].
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 +
==References==
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<references />
  
 
{{wands}}
 
{{wands}}

Revision as of 01:46, 7 June 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Type Wand
Name Wand of acid
Icon Wand of acid.png
A magical device which throws a bolt of corrosive acid.

A wand of acid shoots a Corrosive Bolt, which inflicts corrosion on its targets.

Players will deal 4d(2.9 + (10.5 * Evocations)/20) damage with this wand.[1][2]

Monsters will deal 3d(7 + (30 + HD)/12) damage with this wand.[3]

Strategy

Wands of acid provide an easy-to-underestimate backup attack. A Corrosive Bolt is effectively a level 6 spell, and with a few points into Evocations, as strong as one. Few monsters resist acid.

These wands are also valuable for the corrosion status, which lowers monster AC significantly. This can provide a surprising boost to damage output, especially against tough enemies like orbs of fire. Note that monster corrosion does not stack, unlike player corrosion. If a monster is already corroded, you cannot corrode it further.

Beware of Ijyb, the goblin with a wand (of acid). This is easily the most dangerous wand she can wield, though it can only be fired at a range of 5. Other monsters require an HD of at least 5 to use this; by then, you should have more HP to tank the first hit.

History

  • Prior to 0.21, it could hold at most 15 charges.
  • Wands of acid were added in 0.18.

References

  1. zap-data.h:1391 (0.30.0)
  2. evoke.cc:177 (0.30.0)
  3. zap-data.h:1393 (0.30.0)
Wands
Acid / Light / QuicksilverIceblast / Roots / WarpingCharming / Paralysis
DiggingFlameMindburstPolymorph