Difference between revisions of "Phantom"
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==Tips & Tricks== | ==Tips & Tricks== | ||
− | * | + | *Essentially a walking [[dispersal trap]], which has the potential to be very dangerous. You could be hit once, and be trapped between the phantom and an [[ogre]]. Phantoms can also prevent you from going up stairs. |
*Phantoms are worth a lot of [[XP]] for such early monsters, so try to take them out if you are able. Just be careful about it; mashing [[Tab]] will almost certainly result in dangerous missteps, and make sure not to retreat into areas you haven't explored yet! | *Phantoms are worth a lot of [[XP]] for such early monsters, so try to take them out if you are able. Just be careful about it; mashing [[Tab]] will almost certainly result in dangerous missteps, and make sure not to retreat into areas you haven't explored yet! | ||
+ | *[[Attacks of opportunity]] will never trigger the blink effect. | ||
==History== | ==History== | ||
*Prior to [[0.27]], Phantoms would [[blink]] randomly and independently, instead of blinking with you on a melee hit. | *Prior to [[0.27]], Phantoms would [[blink]] randomly and independently, instead of blinking with you on a melee hit. |
Revision as of 08:52, 5 July 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
phantom W | |
---|---|
HP | 25-52 |
HD | 7 |
XP | 124 |
Speed | 10 |
AC | 3 |
EV | 13 |
Will | 40 |
Attack1 | 8 (hit: blink with)
|
Resistances | rC++ rPois+++ rDrown rMiasma rN+++ rTorm rSticky |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Human |
Uses | Open doors |
Holiness | Undead |
Size | Medium |
Type | phantom, phantom |
Flags | Evil Flying Unbreathing Insubstantial |
A nearly-transparent undead spirit, suspected by some sages to be a degenerate form of ghost, with no memories of its former life. It rarely stays in one place for long.
“Who wondrous things concerning our welfare, And straunge phantomes doth lett us ofte foresee.” |
Useful Info
Phantoms are irritating undead spirits that harass young adventurers, blinking both themselves and your character (right next to them) on melee attack. They have surprisingly high HP and damage output for a monster found in the early Dungeon.
Tips & Tricks
- Essentially a walking dispersal trap, which has the potential to be very dangerous. You could be hit once, and be trapped between the phantom and an ogre. Phantoms can also prevent you from going up stairs.
- Phantoms are worth a lot of XP for such early monsters, so try to take them out if you are able. Just be careful about it; mashing Tab will almost certainly result in dangerous missteps, and make sure not to retreat into areas you haven't explored yet!
- Attacks of opportunity will never trigger the blink effect.
History
Categories:
- 0.30 articles
- Hit type
- Blink with flavour
- Cold resistance
- Cold resistance 2
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Sticky flame resistance
- Holy vulnerability
- Human intelligence
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Evil
- Evil monsters
- Flying
- Unbreathing monsters
- Insubstantial monsters
- Monsters